Independent People


 * Independent People (known as IP among the players) are minor AI faction which, unlike empires, do not compete for fame.


 * All independent peoples will begin as wandering units but are able to found settlements (called Redoubts), which will evolve into cities and claim the territories they are in.


 * Independent peoples are spawning on a per Era, per territory basis. If a territory is revealed or half revealed from Fog of War, but none of major empires are having vision on it or claimed it, this territory will have a high chance spawning an independent people.
 * All the independent peoples and their cities are colored in grey.
 * Each IP will only have one city and one territory.
 * The player can give one of the adjacent Outposts to an IP, thus strengthening the relationship.


 * The independent peoples are categorized into two types, Peaceful and Violent. Peaceful IPs will mind their business, while Violent IPs will look for a fight and ransack nearby cities or outposts whenever possible.


 * The player is able to fight independent peoples, trade with them, take their cities in a siege, hire them as mercenaries, patronize them, or with the appropriate civics, assimilate them.


 * All the independent peoples can only exist on the map for a certain amount of turns. After being active for while, IPs can entered the Decline status.
 * If none of the major empires try to take their cities or assimilate them, the declined IP will disappear in 10 turns, with their cities become ruins, and the territory returns to unclaimed.
 * If the territory remained unclaimed, a new IP will spawn there in next Era.


 * If the stability of major Cultures are too low, their cities and territories will fall into the hands of independent people as well. These particular independent peoples would bear the name of the major cultures they come from, as well as their descriptions.