Religion

Religion represents organized religions.

Religions are founded when a player reaches 10 Population. As the number of followers grows, the player is able to add tenets to the religion granting certain bonuses. The Religious Leader of a Religion is the Empire with the most Holy Sites dedicated to that Religion.

Each civilization has a state religion, while each Territory has a majority religion. The majority religion of a Territory is spread to its neighbors based on the output of the Territory.

Founding a Religion

 * When the total population (units, cities and outposts population) of the empire reaches 10 in the Ancient Era, the player will be able to found a religion.


 * With religion unlocked, one can choose one of the two following Religions as the initial state religion:
 * Polytheism:, on Holy Sites,  on Holy Sites.
 * Shamanism:, , on Holy Sites.


 * The founded religion will be named as "[Culture Name] Polytheism" or "[Culture Name] Shamanism".


 * The founding religion choice will also unlock the ability to construct the first Holy Site, the Religious District that outputs .

Religion Spread
See also: Faith


 * Every territory will have a majority religion, and will produce  for that religion. The majority religion is decided by the followers of the religion in the territory; a territory can have different followers of different religions.
 * Both majority religion and number of followers can be checked in the religion view.
 * The Faith output of a territory is based on Holy Sites as well as Faith-yielding wonders and emblematic quarters built in the territory.
 * Certain civics will also allow territory to generate Faith.
 *  acts as religious influence, and is used to spread religions across the map.
 * If the Faith output of a territory is larger than the neighboring territories, then the population of the neighboring territories will gradually convert to the followers of that majority religion of that territory.
 * Trade routes will also contribute to religion spread by having a Faith output, although only for a small amount.

Religious Leader

 * The empire with the most Holy Sites dedicated to that Religion will become the Religious Leader of that religion.
 * The Religious Leader is the only empire that allowed to pick Religious Tenets.

Religion Civics
Main Article: Religion Civics


 * 6 civics are dedicated to religious beliefs and what is acceptable or not.
 * The Irreligion civic will offer certain unique gameplays to state religion mechanics, including Secularism and State Atheism.

State Religion

 * Every empire will have a State Religion, whether founded by the empire or adopted from the others.
 * All empires can benefit from the tenets and the bonuses of their state religion.


 * If a Religion different to the your current state religion has 20% or more religious influence in one of your territories, it is possible to change the state religion to this new Religion.
 * Change State Religion will lead to a penalty for all the cities for a few.
 * During these, the player will not produce any Faith, and the followers will be converted to the new religion.
 * Atheism is also a type of state religion.

State Atheism

 * If an empire picks State Atheism for the Irreligion civic, Atheism will become the State Religion of this empire.
 * Atheism can spread to other territories through  output from the empire's territories like a normal religion.
 * The State Atheism civic choice will also provide a +25% Faith bonus to territories following Atheism.
 * The Atheist empire can have a special grievance in the name of "Opium of the Masses", when Atheism spreads into empires with a spiritual state religion.

Religious Grievances

 * If the state religion of an empire converted a territory in another empire with a different state religion, the empire can receive a grievance in the name of "Oppressing the Faithful".
 * This grievance will be triggered even if the empire is not a Religious Leader.
 * If an empire choose Religious Hostility for the Religious Tolerance civic, the empire can have a special grievance in the name of "Heresy" against empires with a different state religion.
 * If an empire choose State Atheism for the Irreligion civic, the empire can have a special grievance in the name of "Opium of the Masses", when Atheism spreads into empires with a spiritual state religion.
 * If an empire choose Secularism for the Irreligion civic, the empire will be immune to all the religious grievances.
 * This immunity includes the Atheist "Opium of the Masses" grievance.

Religion Tenets
Main Article: Tenets


 * Every religion will have a couple of related tenets, offering unique bonuses to the empires that established the religion as state religion.


 * There are 4 tiers of tenets, and a new tenet tier is unlocked every time the amount of followers of a religion reaches a particular threshold.


 * Only the Religious Leader of a religion can pick a tenet.


 * Once picked by the Religious leader, the tenet choice cannot be canceled afterward, and the chosen tenet will be locked for all the other religions.


 * Each tenet provides one extra Holy Site building.

Historical Religions
As a Religious Leader, whenever your religion unlocks a new tenet, you can change the name of your religion to one of the real-life religions, as well as change the visual of your Holy Sites built afterwards. The change can be done though a dropdown menu on the tenet window.

The historical religions provided by the game are:


 * Buddhism
 * Christianity
 * Hinduism
 * Islam
 * Judaism
 * Shintoism
 * Taoism
 * Zoroastrianism

Currently, besides the name and visual changes, the historical religions won't offer any unique bonuses.

Holy Sites

 * Holy Sites are special Religious Districts that act as the main producer of.


 * A lot of yields offered by tenets will be applied to Holy Sites as a district yield.


 * Unlike other districts, the number of Holy Sites are decided by Religious Tenets.
 * Every tier of tenet will increase the cap of Holy Sites by one.
 * The tier 4 tenet Donate Generously can increase the cap by two.


 * Certain Wonders can also act as a Holy Site for bonuses and output, as well as counts towards the Holy Site cap.