Civics

Civics represent societal matters on which the player can position the Empire by making a choice between propositions, and thus forging the Empire's character and ideology. The game context and the Empire actions will sometimes line up and unlock the conditions for a new civic. Each civic has two options to choose from. Both choices correspond to a possible answer to the question raised by the civic. Either choice will modify the Empire ideologies and have gameplay effects or unlock content. Empires can only enact one of the choices by spending a civics point. But keep in mind, voting a civic is almost definitive.

Civics Points
Civics points are gained over time subject to the Empire : the higher it is, the quicker the Empire will earn them. But if the Empire is low (in an unrest state), civics points will not accrue, and it might even lead to a revolution! Civics points status can be found in the society panel.

Civics Backlash
When a territory is under the influence of another Empire, a civics backlash can occur. The asks their leader to adapt to this foreign influence and to take a similar stance on a given civic. The Empire can either adopt the suggested civic or refuse. Refusing will lead to dissatisfaction in the local and a loss of.

Civic List
Civics are arranged in a total of 7 different categories. These are (from left to right on the in-game Civic table):

7 Economy Civics, civics related to public spending and investment.

5 Army Civics, civics related to military and martial matters.

6 Justice Civics, civics related to the treatment of criminals and other civil issues.

7 Government Civics, civics related to the organization of your ministry and politics.

4 Society Civics, civics related to day-to-day life in your Empire.

5 Culture Civics, civics related to cultural issues and art.

6 Religion Civics, civics related to beliefs and what is acceptable or not.