Map

Overview
The world map in Humankind has terrain in different elevations which has a strong impact on view distance, battles and sieges. The map is split into multiple territories. Multiple natural wonders can be found across the map.

Terrain
Terrain determines what yields a tile will naturally have. This is represented by tile types. Tiles has other basic elements like elevation, which impacts unit movement, line of sight, and combat strength.

Some tiles have special features, modifiers, which provide additional yields to them, like oases, caves, rivers and so on. Some also have either luxury or strategic resources.

 Tile types   Natural Modifiers 

Territories and Biomes
The map is split into territories. Territories are a grouping of tiles where a player is able to build a settlement. Multiple territories can be linked to a city, but there can not be multiple cities in a territory.
 * Read more in the main article: Territory

Each territory also has a biome. Biomes effect the type of resources available in a territory and the appearance of terrain.
 * Biomes include:
 * arctic, badlands, desert, grassland, mediterranean, savanna, taiga, temperate, tropical, and tundra.

Natural Wonders

 * See the main article: Natural Wonder

Natural wonders are found across the map; claiming them would provide stability, money, and influence.