Culture



Cultures are an important part of Humankind. Once the player reaches the Ancient Era, they can choose between different historical cultures. Over the course of the game the player will be able to combine multiple cultures by adopting a new culture or transcending a previous culture each era to form their civilization. In total Humankind has 60 different historical cultures.

Each culture has a gameplay orientation, emblematic unit, emblematic quarter and legacy trait which set them apart from other cultures. Different cultures will also have different architectural styles on the campaign map.

Gameplay orientation
Each culture has a gameplay orientation which grants special effects. When transitioning to a new culture, the old orientation and its effects are lost. The possible orientations are:
 * Aesthete
 * Agrarian
 * Builder
 * Expansionist
 * Merchant
 * Militarist
 * Scientist

Emblematic units
Each culture has an Emblematic Unit (known as EU among players) unique to that culture. Emblematic units can only be built by the culture in question, but last afterwards.

Emblematic quarter
Each culture has an Emblematic Quarter (known as EQ among players) unique to it. Emblematic quarters can only be built by the culture in the given Era, but last afterwards to continue providing their effects.

Legacy trait
Each culture has a Legacy Trait (known as LT among players) unique to it, with powerful effects. This lasts for the rest of the game, even after transitioning to a new culture. Different Legacy Traits can stack across the Eras.

Adopting or Transcending
When advancing to the next era, the player has the choice to either adopt a new culture, which grants a new orientation, emblematic unit, emblematic quarter, and legacy trait, or transcend the current culture, which grants a boost to.

Neolithic Era
All players start as this culture before reaching the Ancient Era.

Contemporary Era

 * Not confirmed by
 * Swedes
 * Japanese
 * Turks