Outpost

s are a settlement type in Humankind, which allows the player to claim a territory or start a civilization and so on.

Create an outpost
With an army action, you can set up an outpost on an unclaimed territory (one without any city or outpost already on it). In the future this outpost can become a city. Once an outpost is founded by an army, it takes several to make it functional, based on the placement production exploits. Once you've created an outpost, the territory where it is located is considered claimed and belongs to you. No one else can create an outpost there until it is destroyed. You can destroy outposts, even your own, by ransacking them with an army. Unless an opponent has open borders with you, they can no longer lawfully set foot inside the territory.

Relocate and upgrade to city
If for some reason you are not satisfied with the position of your outpost, you can relocate it somewhere else inside the territory. You can also develop it into a city after leaving the Neolithic Era, enabling resource gathering, infrastructure construction, and military production, but be aware that cities cannot be relocated. In both cases, these operations take several to complete.


 * Upgrade project options
 * City Creation (Ancient Era, not tech required)
 * Colony Model (Medieval Era with Feudalism technology)
 * Colony Plan (Early Modern Era with Three-Masted Ship technology)
 * Colony Blueprint (Industrial Era with Steam Engine technology)

Resources and districts
From an outpost, empires can exploit all the resource deposits in the territory. All of the resources exploited will benefit your empire and can be traded with other empires.
 * Buildable districts and units
 * Harbor
 * Artisans Quarter
 * Strategic resource extractors
 * Cultural Wonders
 * Hunnic Horde (cost )
 * Mongol Horde (cost )

Attach outpost to a city
Gives the ability to attach one of your outposts and its territory to an adjacent city. Absorption cost increases with the Territory count of the city. Attaching an outpost to a city cost the target city per territory.


 * Modifyers
 * Land Rights civic: Allows to claim, attach and merge territories with instead of
 * Legitimacy civic: Modify attach outpost cost by -20%
 * Conquest technology: Modify attach outpost cost by -10%

Technologies apply on Outpost

 * Military Camps (Fortifications technology)
 * in combat for units adjacent to district on outpost


 * Barrack Services (Chartered Companies technology)
 * on outpost


 * Pasteurization (Microbiology technology)
 * -20% population consumption on city or outpost