World Wonders

Cultural Wonders are districts that are unique in the world and provide fame and potent bonuses to an Empire. Wonders are inspired by and named after, famous real-world buildings or landmarks.

Not to be confused with Natural Wonders.

Building a wonder

 * Cultural wonders are unlocked after reaching the Ancient Era, and need to be claimed before the Empire unlocks the ability to build it.
 * To claim a wonder, one needs an increasing amount of.
 * Once a wonder is claimed, it will not be available to any other Empire.
 * Each wonder and the Empire cannot claim a new cultural wonder until it has finished building the previous one.


 * The wonder can be placed anywhere on owned territories, and it is possible to assign one or multiple cities to its construction.
 * Like other shared projects, wonder constructions can be bought out by.
 * The Lumberjack avatar strength gives the AI when building cultural wonders.

Characteristics of a wonder

 * Once a wonder is built, it will provide yields to the city (which controls the territory where the wonder is built) and the Empire with benefits.
 * Every wonder has two default bonuses: A certain amount of to the city that owns it, and  to the Empire that built it upon completion.
 * In addition, the wonder would exploit tiles around it, and districts are allowed to be built next to wonders.
 * The tile that the wonder is on cannot be overwritten by any other building or district.
 * Certain wonders also act as a Holy Site for effects and bonuses.


 * If an enemy Empire captures the territory where the wonder is placed, the new territory owner gets all of the benefits from the wonder, except the bonus.


 * Wonders can be ransacked (by any units) or bombed (by artillery and bombers), and will be destroyed forever.

Contemporary Era

 * Empire State Building
 * Sydney Opera House