Stability

Stability is a mechanic in Humankind that represents the public order and the control over the Empire. Symbol used in game: Stability has two major parts, the first one is in the city level, which represents each individual cities own stability. The second part is the global stability of the Empire.

City stability
Each city has its own overall stability. The city stability provides bonuses based on the actual stability percentage. If city stability goes under 25% the city loses its capability to build new districts or continue existing constructions. If it drops even below the city can revolt. But if the city has over 90% stability it gets bonuses to the population growth and more. To keep the stability high, cities can build infrastructures, run repeatable actions or build specific districts like the Commons Quarter. But keep in mind most districts and increasing the city territory count reduce stability.

Effects

 * per territory in a city
 * per district in a city

Global stability
The global stability of the Empire depends on the stability of each cities. This one is used to gain civics points as long as the stability of the Empire is above 25%. If the Empire stability is not high enough and this situation remains for too long, a revolution will happen, which will slow down your economy and reset all your civics choices.