Humankind
Humankind
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Agents are a special type of Units introduced in the Together We Rule Expansion Pack. These Units can be used to perform various non-combat tasks.

Unit Limit[]

Unlike other Units, there is a limit to how many Agents an Empire can employ in at a time, scaling with the number of players. This number can further increased by +1 each time a Diplomatic Culture is chosen, thanks to their Big Brother affinity bonus.

Types[]

There are two types of Agents and all count against the same agent limit.

Diplomatic
Envoy (Ancient Era)
Stealth
Spy (Medieval Era)
Spymaster (Early Modern Era)

Actions[]

All Agents are able to collect Leverage Intel from foreign Territories.

Diplomatic[]

These actions are automatic based on the Unit position on the map and available from the Ancient Era after unlocking the Envoy Unit with the Wheel Technology.

Stealth[]

The following actions can be triggered by both Spy and Spymaster Units:

  • Watch a City: Get detailed information about the City and its production while the Agent remains in it.
  • Track an Army: Keep vision of the tracked Army for a few turns.
  • Siphon a District: Transfer some of the resources (Luxury, Strategic, or FIMS yields) produced by the District to your Capital.

The following actions are specific to the Spymaster Units:

  • Undermine an Army: Applies a combat strength penalty (-?) to the enemy Army for several turns.
  • Disrupt a District: Disable the targeted District for several turns.
  • Manipulate a City (requires Military Coordination): Apply a penalty to the City and spawn rebel Armies or trigger osmosis events in your favor.
  • Create a Decoy Army (requires Military Coordination): Creates a temporary immovable decoy Army based on your current strongest Army.
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