Summary[]
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Builder cultures favour a gameplay orientation focused on internal improvements or great feats of construction. These cultures gain extra Fame from Builder Era Stars for building new Districts. |
Affinity action: Land Raiser[]
Can set a City into "Land Raiser" mode.
- All the Money and Science output of the City are converted into Industry.
- The City will only produce Food and Industry when this mode is activated.
- The action can be applied only one City at a time, with a 10turn cooldown.
- The mode lasts for at least 5turns until it can be deactivated.
Affinity Bonus: Pride[]
Gains 10Stability when completing a District's construction.
- This bonus does not modify the city's target stability percentage.
- This bonus is scaled by game speed
Transcendence Bonus: Chisel and Draft[]
+5% Industry on City or Outpost.
Era Stars threshold formula[]
The same formula applies to the Builder Era Stars of every Era in the Normal Game Speed.
- 1st or Bronze Builder Star
- Build an additional
(Number of Era * 4) + 2
Districts.
- Build an additional
- 2nd or Silver Builder Star
- Build an additional
(Number of Era * 4) + 2
Districts.
- Build an additional
- 3rd or Gold Builder Star
- Build an additional
(Number of Era * 4) + 2
Districts.
- Build an additional
Number of Era = [1] Ancient ... [6] Contemporary
Game Speed = not part of formula
Example:
- 6 Districts per star in Ancient
- 10 Districts per star in Classical
- 14 Districts per star in Medieval
- 18 Districts per star in Early Modern
- 22 Districts per star in Industrial
- 26 Districts per star in Contemporary
The next era Bronze star can be unlocked with progress past the current era Gold star threshold (unknown formula).
Builder Stars Tips[]
Build Outposts with Harbors and/or Ressource Extractors, as those can be purchased with Influence.
The Fundamental Values Civic helps with building either Garrisons or Commons Quarters
List of Builder cultures[]
Ancient Era[]
Classical Era[]
Medieval Era[]
Early Modern Era[]
Industrial Era[]
Contemporary Era[]
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