“So it’s a pirate’s life for you? Plenty of adventure, plenty of loot, and—surprisingly—plenty of rules to obey in the Pirate Code.„~ When entering new Era with this culture
“Sticking with the skull and bones? Plundering must be good business.„~ When meeting this culture
|
The Caribbean Pirates are one of the cultures available in the Early Modern Era, with the Militarist culture focus.
"Governed by their own code and customs, the Caribbean Pirates flourish while sowing terror on the high seas."
Culture orientation[]
![]() |
Militarist cultures favour a gameplay orientation focused on waging and inciting wars. These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units. |
Affinity Action: Iron Reserves[]
Can periodically call upon able bodied patriots to take up arms in defense of the mother land.
- Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
- The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
- Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
- The ability can be used once per turn and may be used to rapidly resettle population if needed.
Affinity Bonus: Vigilance[]
+30War Support equilibrium value on Relations.
- That is, Militarist Empires can declare Formal War without Grievances or Demands, and forcing a Militarist culture to surrender in a war is significantly harder than most of other cultures.
Transcendence Bonus: Bond Among Warriors[]
-5% Army upkeep on Army and Squadron.
Trait: Sparkling Plunder[]
- +2%Food on all Cities per Army Poaching Resources
- +2%Industry on all Cities per Army Poaching Resources
- +2%Money on all Cities per Army Poaching Resources
- +2%Science on all Cities per Army Poaching Resources
- +2Combat Strength on Outlaw
- +10 Health Regeneration on Unit if Army Poaching Resources
Emblematic unit: Buccaneers[]
“Adventurers, soldiers, seadogs, and outcasts, this motley crew are first-class cannoneers.”
![]() |
|
Emblematic unit: Sloop[]
“Fast, nimble ships, the Sloop makes springing a surprise attack simple—for skillful mariners.”
![]() |
|
City names[]
The names listed are default names, players can change their cities' names if they choose.
Nassau, Port Royal, Tortuga, Île-à-Vache, Petit Goâve, Cartagena, Puerto Rico, Maracaibo, Panamá, Le Vera Cruz
- The first new city found by this culture will use the first name on the city list.
|