The Carthaginians are a culture available in the Classical Era, with the Merchant culture focus.
"The Carthaginians harbor dreams of a sprawling seaport with quays too numerous to count and wares too marvelous to comprehend. Not many would wager against them."
Culture orientation[]
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Merchant Cultures favour a gameplay orientation focused on Money and trade. These cultures gain extra Fame from Merchant Era Stars for earning Money. |
Affinity Action: Power Investor[]
Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.
- If no Extractor exists, then one will be created instantly on the deposit.
- Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.
Affinity Bonus: Mediation[]
Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.
Transcendence Bonus: All that Glitters[]
Trait: Hard Bargainers[]
- -25% on all Constructibles Buyout cost.
Note: Applies to even non-Money forms of buyout, including Forced Labor (using ) and Outpost contructibles (using Influence)
Emblematic quarter: Cothon[]
“A vast harbor able to accommodate up to 220 ships, the cothon possesses both merchant and military sub-harbors.”
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Emblematic unit: War Elephant[]
“Terrifying due to their size, these war elephants break formations with their powerful charges.”
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City names[]
The names listed are default names, players can change their cities' names if they choose.
Carthage, Utica, Gadir, Iol, Hadrumetum, Eryx, Thapsus, Tharros, Lilybaeum, Nora
- The first new city found by this culture will use the first name on the city list.