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Speaking of dealing in intangibles — am I about to see lots of offers that can't be refused?~ When entering new Era with this culture
Keep a wary eye on the Carthaginians. With strong ships on the waters and elephants on land… one hopes they will stay friendly.~ When meeting this culture

The Carthaginians are a culture available in the Classical Era, with the Merchant culture focus.

"The Carthaginians harbor dreams of a sprawling seaport with quays too numerous to count and wares too marvelous to comprehend. Not many would wager against them."

Culture orientation[]

Merchant Cultures favour a gameplay orientation focused on Money and trade.

These cultures gain extra Fame from Merchant Era Stars for earning Money.

Affinity Action: Power Investor[]

Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.

  • If no Extractor exists, then one will be created instantly on the deposit.
  • Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.

Affinity Bonus: Mediation[]

Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.

Transcendence Bonus: All that Glitters[]

+5%Money on City or Outpost.

Trait: Hard Bargainers[]

Note: Applies to even non-Money forms of buyout, including Forced Labor (using ) and Outpost contructibles (using Influence)

Emblematic quarter: Cothon[]

“A vast harbor able to accommodate up to 220 ships, the cothon possesses both merchant and military sub-harbors.”

Emblematic unit: War Elephant[]

“Terrifying due to their size, these war elephants break formations with their powerful charges.”

Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.
Trample
Stronger (+4) when attacking weaker Units.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Carthage, Utica, Gadir, Iol, Hadrumetum, Eryx, Thapsus, Tharros, Lilybaeum, Nora

  • The first new city found by this culture will use the first name on the city list.


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