The Celts are one of the cultures available in the Classical Era, with the Agrarian culture focus.
"Spreading far wide through many green lands and beyond, the Celts are a proud, fierce people who understand well the capricious hand of nature."
Culture orientation[]
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Agrarian cultures favour a gameplay orientation focused on Empire growth and Population abundance, and in some cases, resource efficiency. These cultures gain extra Fame from Agrarian Era Stars for earning new Population. |
Affinity Action: Greener Pastures[]
Can attract 1Population from each adjacent Territory's City or Outpost. It will create a Grievance against you for each impacted Empire.
- This action will cost a sum of Influence.
- Once triggered, this action will be available again after fulfilling the Agrarian Affinity meter.
Affinity Bonus: Community[]
Gains 5Stability when gaining Population.
- This bonus does not modify the city's target stability percentage.
- This bonus is scaled by game speed
Transcendence Bonus: Growing Cultivation[]
Trait: Druidic Lore[]
Emblematic quarter: Nemeton[]
“A sacred grove, benefiting all, but open only to the druids who conduct ritual ceremonies between the trees.”
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Emblematic unit: Gaesati[]
“Powerful warriors, the gaesati are also famous for fighting naked.”
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City names[]
The names listed are default names, players can change their cities' names if they choose.
Nemossos, Bibracte, Avaricon, Durovernon, Numantia, Brixia, Singidunum, Nemetocenna, Durocorteron, Carrodunon
- The first new city found by this culture will use the first name on the city list.
Trivia[]
- The song that plays uniquely for the Celts is a rendition of the popular Scottish song, The Skye Boat Song.
- Another song that plays uniquely for the Celts is a rendition of the traditional Irish tune Amhrán na Leabhar (Song of the Books).