Humankind
Humankind
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The Chinese are one of the cultures available in the Contemporary Era, with the Merchant culture focus.

Gleaming metropolises and endless factories — I suspect the outsourcing business is going to go through the roof.~ When entering new Era with this culture
The Chinese! A mix of ancient and modern, of tradition and experimentation. Equally fascinating — and worrisome.~ When meeting this culture

"A culture where economic reforms are slowly bearing financial fruit, the Chinese are swiftly becoming an industrial juggernaut."

Culture orientation[]

Merchant culture icon Merchant Cultures favour a gameplay orientation focused on Money and trade.

These cultures gain extra Fame from Merchant Era Stars for earning Money.

Affinity Action: Power Investor[]

Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.

  • If no Extractor exists, then one will be created instantly on the deposit.
  • Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.

Affinity Bonus: Mediation[]

Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.

Transcendence Bonus: All that Glitters[]

+5%Money on City or Outpost.


Trait: Silk Railroad[]

Emblematic quarter: Congress[]

“At the annual sessions held every spring, an elected council of members uphold the interests of the region's citizens.”

Congress

Emblematic unit: Guardians[]

“These mobile missile platforms are designed to strike targets up to hundreds of kilometers away.”

Guardians
Heavy Weapon
Ranged-combat Unit, must have line of sight to attack. Can only move or attack in a turn. Cannot retaliate when attacked by a close-combat Unit. With Entrenching Tool, gains "Dug-In" status if they do not move during their Battle round.
Multi-rocket Bombard
Can use the bombard action twice per turn. Removes "Dug-In" status on target.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Běijīng, Guǎngzhōu, Shànghǎi, Chóngqìng, Hángzhōu, Shēnzhèn, Kūnmíng, Wǔhàn, Chéngdū, Tiānjīn

  • The first new city found by this culture will use the first name on the city list.

Trivia[]

  • The in-game appearance of the Chinese City Center is roughly based on the typical designs of governmental buildings in China. A possible inspiration might be the government building of Huangyan District, Taizhou, Zhejiang Province.


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