The Chinese are one of the cultures available in the Contemporary Era, with the Merchant culture focus.
"A culture where economic reforms are slowly bearing financial fruit, the Chinese are swiftly becoming an industrial juggernaut."
Culture orientation[]
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Merchant Cultures favour a gameplay orientation focused on Money and trade. These cultures gain extra Fame from Merchant Era Stars for earning Money. |
Affinity Action: Power Investor[]
Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.
- If no Extractor exists, then one will be created instantly on the deposit.
- Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.
Affinity Bonus: Mediation[]
Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.
Transcendence Bonus: All that Glitters[]
Trait: Silk Railroad[]
Emblematic quarter: Congress[]
“At the annual sessions held every spring, an elected council of members uphold the interests of the region's citizens.”
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Emblematic unit: Guardians[]
“These mobile missile platforms are designed to strike targets up to hundreds of kilometers away.”
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City names[]
The names listed are default names, players can change their cities' names if they choose.
Běijīng, Guǎngzhōu, Shànghǎi, Chóngqìng, Hángzhōu, Shēnzhèn, Kūnmíng, Wǔhàn, Chéngdū, Tiānjīn
- The first new city found by this culture will use the first name on the city list.
Trivia[]
- The in-game appearance of the Chinese City Center is roughly based on the typical designs of governmental buildings in China. A possible inspiration might be the government building of Huangyan District, Taizhou, Zhejiang Province.