City Statuses are temporary effects that impact Cities. They can be triggered by a choice made during a Narrative Event or be a natural consequence of a gameplay context. Statuses might last for a fixed number of Turns as is the case for Narrative Events, or be variable depending on a game context. Status effects always alter the attributes of the City on which they apply.
Base Game[]
Name | Description | Effect(s) |
---|---|---|
Force-Labored | Coerced through leadership pressure, workers toil longer hours for their industries. | +5-30Industry -5-25Stability |
Locked Down | Empire forces flood the streets, reassuring the citizens but hindering industry. | -2-30Industry +10-30Stability |
Quartermastered | Soldiers assist the farming community in distributing food supplies at the expense of military training. | +10-30Food +10-20% on Unit Industry cost |
Parsimonious | Less enlightened citizens result as capital earmarked for schooling and innovation is kept in the treasury coffers. | +5Money -2Science |
Sacrificing | Many farm hands and laborers of the city have given themselves over to military production in a frenzy of patriotic fervor. | -5-50Food -10-35% on Unit Industry cost |
Science Investing | Extra funding for scientific projects leaves the city's coffers emptier, but helps seed innovative projects. | +10-35Science -5-35Money |
Name | Description | Effect(s) |
---|---|---|
Bountiful | The farming quarters of the city buzz with life, securing bumper crops. | +5-35Food |
Celebrating | Festivities across the city bring feelings of contentment to all. | +5-25Stability |
Cheerleading | The city streets fill with song and joyous demonstrations as citizens spontaneously extoll the virtues of the empire. | +2Influence per Population |
Fanatical | A religious zeal for the one true faith is consuming the city. Citizens and holy ones alike exclaim the truth, while hunting down heretics with renewed vigor. | +10-50%Faith |
Feast | When mouthwatering food, fine drink, and festive song comes together much merriment ensues. | +20%Food for 10Turns |
Festival | Performers and artisans of all hues come together to inform, entertain, and astound the locals, sharing spectacles and crafts from far-flung places. | +20%Influence for 10Turns |
Games | With high stakes, under the hot sun athletes and warriors compete with one another to earn the hungry crowd's applause, ridicule, or even pity. | +20%Stability for 10Turns |
Harmonious | On account of the empire's choice of civics, the citizens of this newly-annexed city are feeling more content. | +25Stability |
Holy Day | Temples cast open their doors so all may bring gifts and renew their faith through inspiring sermons and joyous worship. | +20%Faith for 10Turns |
Learning | From school classrooms to coffee houses to public plazas, the city is abuzz with the joy of creativity, learning, and rational debate. | +5-35Science |
Militia Veterancy | Militia Units raised from this City have received additional combat training. | +1 Veterancy Level on new Units |
Overproductive | Industry thrives in the city as technical innovations and motivated workers combine. | +5-30Industry |
Parade | With high heads and gleaming arms, the empire's military proudly march through the broadest thoroughfares to the acclaim of all. | +20% Experience Gain on Unit for 10Turns |
Patriotic | The city is awash with military patriotism, the citizens contented and happy to go the extra mile for the military-industrial complex. | -10-35% on Unit Industry cost |
Prosperous | The markets ring out with the sounds of commerce as trade flourishes. | +5-35Money |
Subservient | Subordinate to the wishes of their sovereign empire, in the aftermath of the city's founding the citizens strive in the economic and industrial spheres. | +10Money +10Industry |
Symposium | Gathering the finest scientists of their field, these academic conferences are stimulating, fruitful meetings where science advances. | +20%Science for 10Turns |
Tolerant | Brothers and sisters of other faiths are more than welcome in the city, where they are free to build temples and practice their religion in peace. | +5Faith |
Trade Fair | Commerce flourishes as deals are struck between the merchants and traders showcasing their fine wares and services. | +20%Money for 10Turns |
Victorious | Citizens across the empire are cheering as news of the great victory in the war reaches their ears. | +10Stability |
Name | Description | Effect(s) |
---|---|---|
Besieged | While the enemy sieges the city, the citizens take refuge in the sheltered spaces--from dank abodes to crowded freehouses--only scurrying the streets when needs must. | -100Stability |
Defiant | A mood of mournful defiance hangs over the city, fueling discontent. | -5-30Stability |
Deserted | The city is home to ghosts and rats alone, the citizens long fled into the surrounding lands. Only the frailest remain, weakly toiling away. | -35Food -35Money -35Industry -35Science -30Stability |
Destitute | Everything is ramshackle and in disrepair across the city as its economic woes deepen. | -5-35Money |
Diseased | A miasma of death pervades the city as diseases run rife, decimating crops and communities. | -5-20Food |
Flooded | The lower parts of the city are stagnant, flooded ghost quarters, the water submerging homes, artisans' shops, and places of commerce, alike. The people are angry. | -2-5Food -2-5Money -2-5Industry -2-5Science -5-15Stability |
Overloaded | With tools and machines stressed to breaking point, many of the city's industries suffer costly breakdowns. | -30Industry |
Pacifist | A defiant tension has fallen across the city as citizens motivation for further military campaigns has waned. | +45% on Unit Industry cost |
Panicking | A groundswell of unease has become a full-blown panic. The inhabitants are out of control and the city in chaos. | -20-30Food -20-30Money -20-30Industry -20-30Science -20-30Stability |
Protesting | The usual noises of toil are dampened as the city's craftsmen leave their workshops to protest. | -10-35Industry |
Scourged | The streets are filled with rotting corpses, the city's charnel houses unable to cope with the terrifying influx of plague deaths. No quarter of the city will escape the impact. | -25-30Food -25-30Money -20-30Industry -20-30Science -0-10Stability |
Striking | All over the city, workers refuse to enter their workplaces, protesting against the leadership. | -25Industry |
Superstitious | Irrationality runs riot as citizens succumb to a time of hearsay, exaggeration, and superstition. Scientific advances are slowed. | -2-30Science |
Warring | With the empire at war, citizens are frightened, afraid of what will happen to theirs and their loved ones' lives. | -5-50Food |
Cultures of Africe Pack[]
Name | Description | Effect(s) |
---|---|---|
Crépissage | From dawn till dusk, the city's inhabitants come together to reinforce the Great Mosque's adobe walls with fresh mud, cementing their own bonds too. | +15Fame bonus on future gains for 10Turns |
Cultures of Oceania Pack[]
Name | Description | Effect(s) |
---|---|---|
Makemake's Eye | Under the watch of the divine creator, citizens are determined to forge a proud settlement from the harsh wilderness. | +50Industry per Era reached |