Civics represent societal matters on which the player can position the Empire by making a choice between propositions, and thus forging the Empire's character and ideology. The game context and the Empire actions will sometimes line up and unlock the conditions for a new civic. Each civic has two options to choose from. Both choices correspond to a possible answer to the question raised by the civic. Either choice will modify the Empire ideologies and have gameplay effects or unlock content. Empires can only enact one of the choices by spending Influence.
Enacting Civics[]
Civics may be enacted for an Influence cost. This cost will increase as more civics are enacted and as later Eras are reached. In addition, enacted civics may be revoked for an additional Influence cost.
Civic enactment cost
Influence cost =
C = Number of Civics currently enacted
Civic revocation cost
Influence cost =
Civic enactment Influence cost with 0% discount on normal speed:
Civics | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Era I | 20 | 21 | 29 | 50 | 94 | 167 | 278 | 437 | 650 | 928 | 1279 | 1712 | 2235 | 2859 | 3593 | 4445 | 5425 | 6542 | 7807 | 9227 |
Era II | 20 | 22 | 37 | 80 | 167 | 314 | 537 | 853 | 1281 | 1836 | 2538 | 3403 | 4451 | 5699 | 7165 | 8869 | 10829 | 13064 | 15593 | 18435 |
Era III | 20 | 23 | 46 | 110 | 241 | 460 | 795 | 1270 | 1911 | 2744 | 3797 | 5095 | 6666 | 8538 | 10738 | 13294 | 16234 | 19586 | 23380 | 27642 |
Era IV | 20 | 24 | 54 | 141 | 314 | 607 | 1054 | 1687 | 2541 | 3653 | 5056 | 6787 | 8882 | 11378 | 14311 | 17719 | 21639 | 26109 | 31166 | 36850 |
Era V | 20 | 25 | 63 | 171 | 388 | 754 | 1312 | 2103 | 3172 | 4561 | 6315 | 8478 | 11097 | 14217 | 17884 | 22143 | 27044 | 32631 | 38953 | 46057 |
Era VI | 20 | 26 | 71 | 201 | 461 | 901 | 1570 | 2520 | 3802 | 5469 | 7574 | 10170 | 13313 | 17056 | 21456 | 26568 | 32448 | 39153 | 46739 | 55264 |
Civic revocation Influence cost with 0% discount on normal speed:
Eras | Era I | Era II | Era III | Era IV | Era V | Era VI |
---|---|---|---|---|---|---|
Influence | 35 | 305 | 755 | 1385 | 2195 | 3185 |
Both these costs are further modified by a number of technologies and tenets.
- Technology: Writing (-20%)
- Technology: Encyclopedia (-20%)
- Civic: Press Freedom (-20%)
- Tenet: Undertake Pilgrimage (-25%)
- Legacy Trait: Ming - Grand Secretariat (-25%)
These reductions are additive, but the max reduction is capped at 99%.
Civic Backlash[]
A Civic Osmosis can happen if a City fall into the influence of another Empire, and the foreign Empire picked a different choice on a given Civic. The Empire can either adopt the suggested civic for free, or refuse.
- Refusing will lead to a loss of Stability by applying Defiant status (-50 for 10turns) on the City.
- Certain Civics also have a diplomatic effect; such Civic are marked by a small globe symbol (🌐) on the Civic icon. Refusing to enact a globed Civic choice will create a special Grievance for the foreign Empire, and they can demand the refusing Empire to change it.
Civic List[]
Civics are arranged in a total of 7 different categories. These are (from left to right on the in-game Civic table):
7 Economy Civics, Civics related to public spending and investment.
5 Army Civics, Civics related to military and martial matters.
6 Justice Civics, Civics related to the treatment of criminals and other civil issues.
7 Government Civics, Civics related to the organization of your ministry and politics.
4 Society Civics, Civics related to day-to-day life in your Empire.
5 Culture Civics, Civics related to cultural issues and art.
6 Religion Civics, Civics related to beliefs and what is acceptable or not.
Among the Civics, there is a special type of Civics that are marked by a small globe symbol (🌐) before unlocked. There are Civics that have a diplomatic effect; refusing such Civics in an Osmosis event will create a special Grievance for the influencing foreign Empire, deteriorate the relationship between the two Empires.
- There are a total of 1 1 globed Civics.
- Every Empire's Civic choice will be displayed on the top of the selection window of these globed Civics, to inform other Empires about every Empire's position on these Civics.
- These globed Civics are marked by underline texts in the below tables.
Government Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Founding Myths |
By what right do we rule? | Natural Right (+3Progress)
We claim inherent dominion over the land and beasts.
|
|
Divine Mandate (+3Tradition)
Our supremacy is ordained, for we are the chosen ones. | |||
Leadership |
How do we lead? | Small Council (+4Liberty)
A handful of the wisest heads to give good counsel. |
|
Autarch (+4Authority)
The absolute will of the leader should not be diluted. | |||
Political Entitlement |
What political system does the small council support? | Aristocracy (+4Tradition)
The superior bloodlines of the nobility can lead this empire to greatness.
|
|
Republic (+4Liberty)
Supreme power should be held by the people and their elected representatives.
| |||
Political Influence |
Who has the ear of the autarch? | Monarchy (+5Authority)
Only those of royal descent should wield political power.
|
|
Aristocracy (+5Tradition)
The superior bloodlines of the nobility can lead this empire to greatness.
| |||
Republic Evolution |
Should there be a diversity of poltical representation? | One-Party State (+5Authority)
A single, unified party reflecting the ever-changing will of the people. |
|
Democratic Republic (+5Liberty)
Political parties of many stripes compete for the backing of the people
| |||
Monarchy Power |
What type of monarchy is this? | Absolute Monarchy (+6Authority)
The desires of the monarch are the desires of the empire.
|
|
Constitutional Monarchy (+6Liberty)
With curtailed powers, the monarchy is a more beloved institution of the people. | |||
Aristocracy Evolution |
Whose political interests should be represented? | Oligarchy (+6Authority)
The empire's best interests are served by a concentration of political power.
|
|
Democratic Republic (+6Liberty)
Political parties of many stripes compete for the backing of the people.
|
Justice Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Legitimacy |
What style of laws does the empire use? | Codified Laws (+3Progress)
Laws will be debated, classified, and codified for perpetuity. |
|
Customary Laws (+3Tradition)
Historical precedent and tradition serve as the basis for our judgments.
| |||
Punishment |
How should ordinary crimes be punished? | Physical Punishment (+4Tradition)
Crimes will be met with the lash of whip, and obedience will follow.
|
|
Forfeiture (+4Progress)
Criminals must be penalized with the loss of their worldly possessions.
| |||
Judicial Control |
How is the justice system overseen? | Open Inspections (+5Collectivism)
A public body should scrutinize -- and report on -- every aspect of the justice system. People's Assemblyinfrastructure
|
|
State Surveillance (+5Authority)
Covert monitoring of key figures is necessary to ensure control. Secret Policeinfrastructure
| |||
Political Control |
How should political opposition be uncovered? | State Surveillance (+6Collectivism)
Covert monitoring of key figures is necessary to ensure control. Secret Policeinfrastructure
|
|
Denunciation (+6Authority)
A network of secret informers will prevent dissidents from organizing. Neighborhood Watchinfrastructure
| |||
Capital Punishment |
What should the death penalty be replaced with? | Lifetime Sentence (+5Tradition)
The rest of the perpetrator's natural life to be spent imprisoned. |
|
Hard Labor (+5Progress)
The debt to society can be partially repaid through hard, honest work.
| |||
Capital Punishment |
What should the death penalty be replaced with? | Lifetime Sentence (+6Tradition)
The rest of the perpetrator's natural life to be spent imprisoned. |
|
Rehabilitation (+6Progress)
Even the worst criminals can become productive members of society.
|
Army Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Army Composition |
Who should fight for the empire? | Conscripts (+3Authority)
Conscripted warriors will save us the cost of raising soldiers from the crib. |
|
Professional Soldiers (+3Liberty)
Forged from the Youngest Age, professional warriors will give us stronger armies.
| |||
Independent Peoples |
How should we use other peoples? | Assimilated Peoples (+4Homeland)
Our empire will become stronger by opening our arms to new communities.
|
|
Mercenary Armies (+4World)
Why let our own blood be spilled, when we can pay others to fight?
| |||
Army Wages |
How should we finance our armies? | Paid Wages (+4Homeland)
A decent, respectable soldiery must be founded on a dependable wage. |
|
Plundered Wages (+4World)
Soldiers are kept alert by earning their keep.
| |||
Conquered Empires |
What is our outlook on conquests? | Anti-Imperialists (+5World)
Our heads can be held high when we fight those who would oppress.
|
|
Imperialists (+5Authority)
For the sake of harmony, only one empire should be the ultimate victor.
| |||
Nuclear Weapons |
What is our stance on nuclear weapons? | Nuclear Disarmament (+6World)
The existence of weapons of mass destruction will always diminish humanity.
|
|
Nuclear Proliferation (+6Homeland)
Pragmatism dictates that a strong nuclear arsenal is the best deterrence.
|
Religion Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Religious Rites |
Should religious rites be communal or personal? | Communal Rites (+3Collectivism)
Religious ceremonies can bind communities closer together
|
|
Personal Rites (+3Individualism)
The Act of worship is a sacred act between a believer and a higher power.
| |||
Religious Tolerance |
What is the Empire's outlook on other religions? | Open-Minded (+4World)
Other faiths should be free to worship as they see fit.
|
|
Religious Hostility (+4Homeland)
There is only one true religion. The rest spread falsehoods.
| |||
Unbelievers |
What should we do with the unfaithful? | Eliminate Unbelievers (+5Authority)
Like disease carriers, the only prudent course of action for the unfaithful is death.
|
|
Banish Unbelievers (+5Homeland)
Let the unfaithful spread their could ideologies elsewhere.
| |||
Religious Minorities |
Should religious minorities pay tribute? | Taxed Minorities (+5Individualism)
A fair system encourages a more harmonious society.
|
|
Untaxed Minorities (+5Liberty)
Worshippers of other faiths should not be burdened with our religion's taxes.
| |||
Irreligion |
What kind of irreligious society do we want? | Secularism (+6Liberty)
The functions of government are separate from religious institutions.
|
OR
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State Atheism (+6 Authority)
We oppose religious institutional power in all aspects of public and political life.
| |||
Scientific Facts |
What is the response to empirical findings that contradict religious truths? | Literalism (+6Tradition)
What is written is the pure truth, regardless of what science says.
|
|
Compatibilism (+6Progress)
The holy words need not be taken literally, only their spirit is intended. |
Culture Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Cultural Blessing |
What attitude should we have to outsider cultures? | Monoculturalism (+3Homeland)
Without unity we will only sow division.
|
|
Multiculturalism (+3World)
A culture is like a rope -- stronger when composed of many strands.
| |||
Artistic Ownership |
Who determines what is considered art? | Academic Artists (+4Homeland)
Truth, beauty, virtue -- only the finest minds can recognise true art. Academy of Artsinfrastructure
|
|
Independent Artists (+4Liberty)
The creative fire exists in each and every one of us. Artist's Studioinfrastructure
| |||
Artistic Expression |
Should artists be subject to censorship or given free reign of expression? | Free Arts (+5Liberty)
For every human soul to reach its potential, art must be free.
|
|
Censored Arts (+5Homeland)
Nothing is more dangerous than a world of unfettered ideas. | |||
Foreign Customs |
Are Others' customs to be honored or dismantled? | Cultural Respect (+6World)
Following others' customs is no threat to our fundamental identity.
|
|
Cultural Eradication (+6Homeland)
We should not unnecessarily dilute our culture with others' strange rites. | |||
Press Freedom |
Should the news be controlled by the government? | Freedom of Speech (+6Liberty)
Societal progress relies on the people speaking truth to power.
|
|
Propaganda (+6Authority)
The masses need simple stories for the good of the empire.
|
Economy Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Fundamental Values |
Is the empire's first concern citizens' security or happiness? | Public Happiness (+3Liberty)
A joyful life begets a prosperous one.
|
|
Public Security (+3Authority)
The dangers of the world are myriad. Nothing is more vital than citizens' protection.
| |||
Knowledge Authorities |
Who has the biggest influence on our empire's knowledge? | Elders' Wisdom (+4Tradition)
We must not forget the lessons of our own history.
|
|
Foreign Innovations (+4Progress)
Be not too proud -- outsiders bring many truths of the world.
| |||
Land Rights |
Does the Land belong to the empire or the People? | Communal Land (+4Collectivism)
The fruits of the earth will be enjoyed by all.
|
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Inherited Land (+4Individualism)
Family trees will best cultivate the soils over the generations.
| |||
Materials Procurement |
How should we secure necessary resources | Seize Resources (+5Homeland)
The world's bounties belong to those that can take them.
|
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Trade Resources (+5Individualism)
We are blessed in some things, lacking in others: Trade makes sense.
| |||
International Trading |
What is our guiding foreign economic policy? | Isolationism (+5Homeland)
The fruits of our labor are ours and our allies alone.
|
|
Globalism (+5Individualism)
Money makes the world go round. And we don't want to stop it spinning. | |||
Industrial Production |
Who should own our most important industries? | Nationalized Industries (+6Collectivism)
Some industries are too vital to be taken from the people's hands.
|
|
Privatized Industries (+6Individualism)
Private ownership does wonders for motivation.
| |||
Working Conditions |
Do you prioritise our workers' or our companies' wellbeing? | Workers' Rights (+6Collectivism)
Our workers are our most valuable asset.
|
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Profit-focused (+6Individualism)
The remorseless pursuit of profit is the only winning strategy.
|
Society Civics[]
Name | Description | Options | Requirements to Unlock |
---|---|---|---|
Slaves |
How do we procure slaves? | Criminal Slaves (+3World)
Those who break our laws will become vassals for the empire.
|
|
War Slaves (+3Homeland)
The sons and daughters of the empire's enemies will become our slaves.
| |||
Citizenship |
Should citizenship be universal or for selected groups? | Universal Citizenship (+5Liberty)
Everyone is entitled to become a full citizen of the empire. |
|
Select Citizenship (+5Authority)
Citizenship is conditional, not to be given to any wanderer within our borders.
| |||
Colonization |
What model should we employ four our cities on foreign shores? | Vassal Colonies (+5Homeland)
Far-flung cities should understand they work for the homeland.
|
|
Naturalized Colonies (+5World)
New cities and their citizens, wherever they may be, are the equals of the old ones.
| |||
Children's Rights |
What are the empire's children entitled to? | Child Education (+6Progress)
The empire's continued progress is predicated on educating each generation anew.
|
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Child Employment (+6Tradition)
Economic growth is the empire's first responsibility -- for all citizens, regardless of age.
|
Civics Progression guide[]
Government and Religious Civics have branching paths, the following table can help choosing a path. It is possible to backtrack and choose a different path, but it requires cancelling the previous Civic to change branch.
Government Civics Progression[]
10Population 2 Cities |
Leadership | |||||||||||
Choices | Small Council +4Liberty +1 City Cap |
Autarch +4Authority +25Stability on Capital | ||||||||||
3 Commons Quarters 3 Market Quarter in same City |
Political Entitlement | Political Influence | ||||||||||
Choices | Republic +4Liberty +3Combat Strength on Militia |
Aristocracy +4Tradition +1Combat Strength on Emblematic Units |
Aristocracy +5Tradition -20%Industry costs for Emblematic Districts |
Monarchy +5Authority -20%Industry costs for Cultural Wonders | ||||||||
50Population Centralized Power Tech (Early Modern Era) |
Republic Evolution | Aristocracy Evolution | Monarchy Power | |||||||||
Choices | Democratic Republic +5Liberty +1Science and +1Money from Commons Quarters |
One-Party State +5Authority +10Stability on Territory |
Democratic Republic +6Liberty +1Science and +1Money from Commons Quarters |
Oligarchy +6Authority +20%Money from Grievances and Surrender |
Constitutional Monarchy +6Liberty -20% on District Buyout cost |
Absolute Monarchy +6Authority -20% on Unit Buyout cost |
Religion Civics Progression[]
Religion has Level 1 Tenet | Religious Tolerance | |||
Choices | Open-Minded +4World +3Influence on Territories if it follows State Religion |
Religious Hostility +4Homeland +5Faith on Territories Adds Heresy Grievances on Empires of different State Religion | ||
2Holy Sites | Religious Minorities | Unbelievers | ||
Choices | Untaxed Minorities +10Stability on Territories under a Religion's influence if Territories follow Foreign Religion |
Taxed Minorities +10Money on Territories under a Religion's influence if Territories follow Foreign Religion |
Banished Unbelievers Unlocks action Banish Population on Empire |
Eliminate Unbelievers Unlocks action Start Inquisition on Empire |