Cultural Wonders are Districts that are unique in the world and provide Fame and potent bonuses to an Empire. Wonders are inspired by and named after, famous real-world buildings or landmarks. Cultural Wonders are built through Shared Projects by City cooperation.
Not to be confused with Natural Wonders.
Contents
Building a wonder[]
- Cultural Wonders are unlocked after reaching the Ancient Era, and need to be claimed before the Empire unlocks the ability to build it.
- The Wonder can be placed anywhere on owned Territories, and it is possible to assign one or multiple Cities to its construction.
- Like other Shared Projects, Wonder constructions can be bought out by
Population.
- Religious wonders get a -30%
Industry cost from Religious Rites civic.
- The Pyramid of Giza wonder will provide a -25%
Industry cost to other Wonders (as they are considered Districts)
- The Lumberjack avatar strength gives the AI -25%
Industry cost when building Cultural Wonders.
- Like other Shared Projects, Wonder constructions can be bought out by
Cultural Wonder building costs (affected by game speed):
Era | Wonder Cost |
---|---|
Ancient | 1400 ![]() |
Classical | 2800 ![]() |
Medieval | 5600 ![]() |
Early Modern | 11200 ![]() |
Industrial | 22400 ![]() |
Contemporary | 44800 ![]() |
Cultural Wonder claim costs (currently not affected by game speed):
Wonders Claimed | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Claim Cost ![]() |
250 | 450 | 1050 | 2050 | 3450 | 5250 | 7450 | 10050 | 13050 | 16450 | 20250 | 24450 | 29050 | 34050 | 39450 | 45250 | 51450 |
Characteristics of a Wonder[]
- Once a Wonder is built, it will provide yields to the City (which controls the Territory where the Wonder is built) and the Empire with benefits.
- Every Wonder has two default bonuses: A certain amount of
Stability to the City that owns it, and 100
Fame to the Empire that built it upon completion.
- In addition, the Wonder would exploit tiles around it.
- The tile that the Wonder is on cannot be overwritten by any other building or District.
- Certain Wonders also act as a
Holy Site for effects and bonuses.
- Every Wonder has two default bonuses: A certain amount of
- If an enemy Empire captures the Territory where the Wonder is placed, the new Territory owner gets all of the benefits from the Wonder, except the
Fame bonus.
- Wonders can be ransacked (by any Units) or bombed (by Artillery and bombers), and will be destroyed forever.
List of Wonders[]
Ancient Era[]




Classical Era[]




Medieval Era[]



Early Modern Era[]




Industrial Era[]



Contemporary Era[]


