Cultural Wonders are Districts that are unique in the world and provide Fame and potent bonuses to an Empire. Wonders are inspired by and named after, famous real-world buildings or landmarks. Cultural Wonders are built through Shared Projects by City cooperation.
Not to be confused with Natural Wonders.
Building a wonder[]
Cultural Wonders are unlocked after reaching the Ancient Era, and need to be claimed before the Empire unlocks the ability to build it.
- To claim a Wonder, one needs an increasing amount of Influence. The cost follows the equation .
- Once a Wonder is claimed, it will not be available to any other Empire.
- The Empire cannot claim a new Cultural Wonder until it has finished building the previous one.
- The claim for a wonder can be renounced (but no influence is refunded).
- Cultural Wonder claim costs (not affected by Game Speed)
Wonders Claimed | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Claim Cost | 250 | 450 | 1,050 | 2,050 | 3,450 | 5,250 | 7,450 | 10,050 | 13,050 | 16,450 | 20,250 |
- Cultural Wonder production costs (on normal game speed)
Era | Cost |
---|---|
Ancient | 1,400 |
Classical | 2,800 |
Medieval | 5,600 |
Early Modern | 11,200 |
Industrial | 22,400 |
Contemporary | 44,800 |
The Wonder can be placed anywhere on owned Territories (with some exceptions), and it is possible to assign multiple Cities to its construction.
- Like other Shared Projects, Wonder constructions can be bought out by Population (very inefficient).
- Religious wonders get a -30%Industry cost from Religious Rites civic.
- The Pyramid of Giza wonder will provide a -25%Industry cost to other Wonders (as they are considered Districts)
- The Lumberjack avatar strength gives the AI -25%Industry cost when building Cultural Wonders.
Characteristics of a Wonder[]
- Once a Wonder is built, it will provide yields to the City (which controls the Territory where the Wonder is built) and the Empire with benefits.
- Every Wonder has two default bonuses: A certain amount of Stability to the City that owns it, and 100Fame to the Empire that built it upon completion.
- Most Wonders fully exploit the FIMS in adjacent tiles. Notable exceptions are those that receive district adjacency bonuses, which either exploit only their own tile, or only exploit a specific type of yield.
- The tile that the Wonder is on cannot be overwritten by any other building or District.
- Certain Wonders also act as a Holy Site for effects and bonuses.
- If an enemy Empire captures the Territory where the Wonder is placed, the new Territory owner gets all of the benefits from the Wonder, except the Fame bonus.
- Wonders can be ransacked (by any Units) or bombed (by Artillery and bombers), and will be lost forever.
List of Wonders[]
Ancient Era[]




Classical Era[]




Medieval Era[]



Early Modern Era[]





Industrial Era[]



Contemporary Era[]



Map[]