Humankind
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Culture selection screen in the Ancient Era

Cultures are an important part of Humankind. Once the player reaches the Ancient Era, they can choose between different historical cultures. Over the course of the game the player will be able to combine multiple cultures by adopting a new culture or transcending a previous culture each Era to form their civilization. In total Humankind has 60 different historical cultures.

Each culture has a gameplay orientation, Emblematic Unit, Emblematic District and Legacy Trait which set them apart from other cultures. Different cultures will also have different architectural styles on the campaign map.

Culture Affinities[]

Each culture has an affinity that grants them a unique gameplay orientation with special effects and actions. When transitioning to a new culture, the old affinity and its effects are lost. The possible affinities are:

Emblematic Units and Quarters[]

Each culture has an Emblematic Unit (known as EU among players) unique to that culture. Emblematic Units can only be built by the culture in question, but remain in play after transition.

Each culture also has an Emblematic Districts (known as ED among players) unique to it. Emblematic Districts can only be built by the culture in the given Era, but last afterwards to continue providing their effects. Emblematic Districts may also be called Emblematic Quarters (known as EQ among players).

Starting Culture[]

At the beginning of the game, all players will start as the Nomadic Tribe culture. After obtaining 10 Science Knowledge from curiosities, a choice between three different Legacy Trait options can be made. Upon reaching the Ancient Era, the player may then choose to adopt one of the Cultures available. It is impossible to transcend as a Nomadic Tribe.

Legacy Trait[]

Each culture has a Legacy Trait (known as LT among players) unique to it, with powerful effects and bonus for that culture.

Every Legacy Trait will stay even after adopting to a new culture. Every Legacy Trait of past cultures will stack across the Eras, therefore creating various combinations of different bonuses.

Adopting or Transcending[]

When advancing to the next Era, the player has the choice to either adopt a new culture, which grants a new affinity, Emblematic Unit, Emblematic Quarter, and Legacy Trait, or transcend the existing culture, which grants an extra (+10%) Fame Fame for the next Era.

List of Cultures[]

Name Affinity Era Legacy Trait

(sorted by Yield and Effect)

Emblematic Quarter Emblematic Unit
None Neolithic

Choose one from below

None
Expansionist Ancient

Raid Masters

Scientist Ancient

Brilliant Philosophers

Builder Ancient

Grand Planners

Agrarian Ancient

Fertile Inundations

Militarist Ancient

Lust for War

  • +1 Strength Combat Strength
Militarist Ancient

Brutal Upbringing

Merchant Ancient

Golden Dreams

Aesthete Ancient

Natural Harmony

Merchant Ancient

Trading Pioneers

Aesthete Ancient

Harmonious Thought

Expansionist Classical

Cyrus' Shadow

Merchant Classical

Horn of Plenty

Merchant Classical

Hard Bargainers

Agrarian Classical

Druidic Lore

Militarist Classical

Nimble Pillage

Scientist Classical

Socratic Methods

Militarist Classical

Formidable Steeds

Aesthete Classical

Guiding Light

Builder Classical

Tireless Spirit

Expansionist Classical

Legion's Finest

Militarist Medieval

Huitzilopochtli's Legacy

Merchant Medieval

Master of Whispers

Agrarian Medieval

Serfs' Labor

Aesthete Medieval

Crown Lands

Merchant Medieval

Life of Luxury

Builder Medieval

Servants of Magnificence

Militarist Medieval

Mounted Mayhem

Militarist Medieval

Stormborn

Expansionist Medieval

Spurred by Faith

Scientist Medieval

Learned Friends

Merchant Early Modern

Stock Wisdom

Aesthete Early Modern

Shogun's Authority

Agrarian Early Modern

Land of Plenty

Scientist Early Modern

Hall of Wothies

Aesthete Early Modern

Grand Secretariat

Builder Early Modern

Imperial Magnificence

Expansionist Early Modern

Supremacy of Fire

Militarist Early Modern

Deadly Ramparts

Expansionist Early Modern

Honor and Glory

  • +3 Strength Combat Strength on Units starting their Turn turn in a non-allied Territory
Merchant Early Modern

Silver Tongues

Aesthete Industrial

Emperor's Hand

Expansionist Industrial

Colonial Riches

Scientist Industrial

Enlightened Thinking

Militarist Industrial

Iron Ordnance

Aesthete Industrial

Inspiring Virtuosos

Agrarian Industrial

Fields of Gold

Builder Industrial

Mighty Works

Expansionist Industrial

Land and Glory

Builder Industrial

Gilded Orchids

Militarist Industrial

Warrior's Pride

  • +50% Health regeneration on Unit
  • +2 Strength Combat Strength on Units starting their Turn turn in an allied Territory
Expansionist Contemporary

American Exceptionalism

Builder Contemporary

Dream Weavers

Agrarian Contemporary

Lungs of the Planet

Merchant Contemporary

Silk Railroad

Aesthete Contemporary

Valley of Kings

Aesthete Contemporary

Economic Elephant

Scientist Contemporary

Blossoming Innovation

Expansionist Contemporary

Red Tide

Scientist Contemporary

Prize Science

Agrarian Contemporary

People's Reforms

Name Affinity Era Legacy Trait Emblematic Quarter Emblematic Unit
Nomadic Tribe None Neolithic A Tribe's Legacy

Makers: Wattle and Daub

Farmers: Plant Lore

Storytellers: Astronomy

None Tribe
Assyrians Expansionist Ancient Raid Masters
Dunnu Assyrian Raiders
Babylonians Scientist Ancient Brilliant Philosophers
Astronomy House Ṣäbu Ša Qašti
Egyptians Builder Ancient Grand Planners
Egyptian Pyramid Markabata
Harappans Agrarian Ancient Fertile Inudations
Canal Network Runner
Hittites Militarist Ancient Lust for War
  • +1 Strength Combat Strength
Awari Gigir
Mycenaeans Militarist Ancient Brutal Upbringing
Cyclopean Fortress Promachoi
Nubians Merchant Ancient Golden Dreams
Meroe Pyramids Ta-Seti Archers
Olmecs Aesthete Ancient Natural Harmony Olmec Head Javelin Throwers
Phoenicians Merchant Ancient Trading Pioneers
Haven Bireme
Zhou Aesthete Ancient Harmonious Thought Confucian School Zhànche
Achaemenid Persians Expansionist Classical Cyrus' Shadow
Satrap Palace Immortals
Aksumites Merchant Classical Horn of Plenty
Great Obelisk Shotelai
Carthaginians Merchant Classical Hard Bargainers
Cothon War Elephant
Celts Agrarian Classical Druidic Lore
Nemeton Gaesati
Goths Militarist Classical Nimble Pillage
Tumulus Gothic Cavalry
Greeks Scientist Classical Socratic Methods Amphitheatron Hoplites
Huns Militarist Classical Formidable Steeds
Ordu Hunnic Horde
Mauryans Aesthete Classical Guiding Light
Stūpa Saṃnāhya
Maya Builder Classical Tireless Spirit
K'uh Nah Noble Javelineers
Romans Expansionist Classical Legion's Finest
Triumphal Arch Praetorian Guards
Aztecs Militarist Medieval Huitzilopochtli's Legacy Sacrificial Altar Jaguar Warriors
Byzantines Merchant Medieval Master of Whispers
Hippódromos Varangian Guards
English Agrarian Medieval Serfs' Labor
Stronghold Longbowmen
Franks Aesthete Medieval Crown Lands
Scriptorium Franci Milites
Ghanaians Merchant Medieval Life of Luxury
Luxuries Market Meharists
Khmer Builder Medieval Servants of Magnificence Baray Dhanvī-gaja
Mongols Militarist Medieval Mounted Mayhem
Orda Mongol Horde
Norsemen Militarist Medieval Stormborn
Naust Langskip
Teutons Expansionist Medieval Spurred by Faith
Kaiserdom Teutonic Knights
Umayyads Scientist Medieval Learned Friends
Grand Mosque Haras
Dutch Merchant Early Modern Stock Wisdom
V.O.C Warehouse Fluyt
Edo Japanese Aesthete Early Modern Shogun's Authority Tera Naginata Samurai
Haudenosaunee Agrarian Early Modern Land of Plenty Three Sisters Plantation Rotiskenrakehte
Joseon Scientist Early Modern Hall of Wothies
Seowon Geobukseon
Ming Aesthete Early Modern Grand Secretariat
Grand Teahouse Rocket Cart
Mughals Builder Early Modern Imperial Magnificence
Jama Masjid Gajnal
Ottomans Expansionist Early Modern Supremacy of Fire
Sultan Camii Janissaries
Poles Militarist Early Modern Deadly Ramparts
Barbican Winged Hussars
Spanish Expansionist Early Modern Honor and Glory
  • +3 Strength Combat Strength on Units starting their Turn turn in a non-allied Territory
Catedral Gótica Conquistadores
Venetians Merchant Early Modern Silver Tongues
Botteghe Di Artisti Galleass
Austro-Hungarians Aesthete Industrial Emperor's Hand Opernhaus Evidenzbureau Agents
British Expansionist Industrial Colonial Riches
Colonial Office Redcoats
French Scientist Industrial Enlightened Thinking
Exhibition Hall Cuirassiers
Germans Militarist Industrial Iron Ordnance
Coking Works Uboat
Italians Aesthete Industrial Inspiring Virtuosos Teatro Alpini
Mexicans Agrarian Industrial Fields of Gold
Hacienda Soldaderas
Persians Builder Industrial Mighty Works
Caravanserai Jazayerchis
Russians Expansionist Industrial Land and Glory
Sobor Cossacks
Siamese Builder Industrial Gilded Orchids
Floating Market Gatling Elephant
Zulu Militarist Industrial Warrior's Pride
  • +50% Health regeneration on Unit
  • +2 Strength Combat Strength on Units starting their Turn turn in an allied Territory
Warrior's Izindlu Impi
Americans Expansionist Contemporary American Exceptionalism
Defense Agency Lightning
Australians Builder Contemporary Dream Weavers
Strip Mining Complex All Terrain PMV
Brazilians Agrarian Contemporary Lungs of the Planet
Agronomy Lab Jungle Brigades
Chinese Merchant Contemporary Silk Railroad
Congress Guardians
Egyptians Aesthete Contemporary Valley of Kings Archaeological Dig Free Officers
Indians Aesthete Contemporary Economic Elephant
Ashram Peacekeepers
Japanese Scientist Contemporary Blossoming Innovation
Robotics Lab Reisen
Soviets Expansionist Contemporary Red Tide
Arms Factory Red Army Tank
Swedes Scientist Contemporary Prize Science Research Institute Stealth Corvette
Turks Agrarian Contemporary People's Reforms
Public School Stealthy Operative Missile

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