Curiosities are collectable resources on the map. They can appear randomly on the map. Bring Units to these tiles to discover Science, Food, etc.
Leverage Intel[]
The Leverage Intels are an exclusive content of the Together We Rule Expansion Pack. They can spawn after the Neolithic Era in foreign occupied Territories when and where a grievance is triggered. The Leverage Intel can be collected by Agents or any Units if the player chooses a Diplomatic culture.
Loot options[]
Pioneer Curiosities[]
The Pioneer Curiosities are an exclusive content of the Cultures of Africa Pack. They can spawn after the Neolithic Era if the current Culture is the Bantu. These curiosities can only appear in unclaimed territories and only visible to the player who is playing the Bantu Culture. The Pioneer Curiosities can be collected by any Units other than the Bagèndí Pioneers, but only the Bagèndí Pioneers will benefit from the collected Food.
Loot options[]
Note: the Food is only useful if the collecting Army is made of Bagèndí Pioneers
List of curiosities[]
Neolithic Era[]
Name | Effects | Map | Description |
---|---|---|---|
+5 on the discovering Nomad Army | Land | A thick copse, dense with fruit-bearing bushes gives a bounty of berries. | |
+10 on the discovering Nomad Army | Land | Full of energy and easy to store, walnuts, almonds, and chestnuts are a welcome discovery. | |
+15 on the discovering Nomad Army | Land | A small lagoon cut off from the river teems with shrimp and fish. | |
|
Land | In the remains of a mysterious settlement lay some artifacts from previous inhabitants. |
Ancient Era[]
Name | Effects | Map | Description |
---|---|---|---|
+8-10Science
+8-10Influence |
Land | To the trained eye, bones and fossils can provide clues about food, predators, and weather. | |
+10Science | Land | This remnant of an old civilization says something about the rites and traditions of a long-dead people. | |
+5-10Money | Land | Your troops have discovered a few old trinkets and coins, buried and forgotten. | |
+10-15Money | Land | Dead animals can still provide valuable materials like leather, bones and ivory. | |
Spawns a Warriors Unit | Land | With no other future besides foraging and desperation, these soldiers are happy to join you. |
Classical Era[]
Name | Effects | Map | Description |
---|---|---|---|
Creates an Outpost on the tile of the Curiosity. | Land | Your troops have discovered an abandoned village; a great place for a shelter or camp. | |
+30Money | Land | Dead animals can still provide valuable materials like leather, bones and ivory. | |
+?Money | Water | Driven ashore by rough weather, this wrecked ship still contains valuables. | |
+?Science | Land | Driven by curiosity, this friendly group of adventurers has gathered a surprising amount of knowledge. | |
+?Science | Water | Driven ashore by rough weather, this wrecked ship still contains valuables. | |
Spawns an unknown Unit
|
Land | Left to drift and run ashore, this abandoned vessel is a windfall for your troops. | |
Spawns a Quadrireme Unit | Water | Left to drift and run ashore, this abandoned vessel is a windfall for your troops. |
Medieval Era[]
Name | Effects | Map | Description |
---|---|---|---|
+70Money | Land | Your troops have discovered a few old trinkets and coins, buried and forgotten. | |
+?Money | Water | Dead animals can still provide valuable materials like leather, bones and ivory. | |
+?Science | Land | Driven by curiosity, this friendly group of adventurers has gathered a surprising amount of knowledge. | |
+?Science | Water | Driven ashore by rough weather, this wrecked ship still contains valuables. | |
Spawns an unknown Unit
|
Land | With no other future besides foraging and desperation, these soldiers are happy to join you. | |
Spawns a Cog Unit | Water | Left to drift and run ashore, this abandoned vessel is a windfall for your troops. |
Early Modern Era[]
Name | Effects | Map | Description |
---|---|---|---|
+?Money | Land | Your troops have discovered a few old trinkets and coins, buried and forgotten. | |
+?Money | Water | Dead animals can still provide valuable materials like leather, bones and ivory. | |
+?Science | Land | Driven by curiosity, this friendly group of adventurers has gathered a surprising amount of knowledge. | |
+?Science | Water | Driven ashore by rough weather, this wrecked ship still contains valuables. | |
Spawns an Arquebusiers Unit | Land | With no other future besides foraging and desperation, these soldiers are happy to join you. | |
Spawns a Privateers Unit | Water | Left to drift and run ashore, this abandoned vessel is a windfall for your troops. |