Humankind
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District Districts, also used to be known as Quarters and Extensions, are the primary components of a City that need to be placed on the physical space of the map, representing the physical form of the cities.

Different types of Districts will offer different benefits to the City they're built in - mostly creating exploitations, providing FIMS yields, as well as extracting resources, open up trade routes, providing higher Population Population limits, and serving as the prerequisites for infrastructures.

Overview[]

District Districts are both the fundamental building blocks and the physical form of Cities in Humankind. All Cities will start with only a single District - the Main Plaza (used to be known as City Center) - and gradually expand from this central point.

Most of the Districts follow two common placement rules:

Only a few Districts can be freely placed anywhere in the Territory. However, they cannot act as an anchor point to build new Districts from them; only a Hamlet, a Main Plaza, or an Administrative Center can act as so.

Different types of Districts have different designated FIMS ( Food Food, Industry Industry, Money Money, and Science Science) yields, which decide which yields a District can provide and exploit. Once a District is built, it can provide direct FIMS yields to the City based on this yield type, and the tiles surrounding it that are not occupied by other Districts will be developed into Exploitations.

  • All the Districts will provide yields the moment you build it, and don't need any Population Population to "work" them.
  • The terrain yield of a tile where a District is placed will become part of the District's yields.
  • If a District cannot exploit the yield of the tile it is placed on, the District will remove the terrain yields underneath.
  • Even though Districts can create exploitations, Exploitation yields are not counted towards District yields. District yield is only the yield of the tile where the District is on.

Beside the direct yield output, Districts can also provide Specialist Slots ( Farmers Slot , Workers Slot , Traders Slot and Researchers Slot ) for additional yields via Population Population.

The output of a District usually benefits from adjacency bonuses and Infrastructures. Many infrastructures also require an existing District in order to be built.

Most of the generic Districts can be built in any City in any numbers at any time after unlocking them. Other ones are limited by resource deposits, or can be only built once per Territory.

Districts, as well as Cities, are protected by the Walls Family of Infrastructures. Every level of the Walls infrastructures will add stacking levels of Fortification Fortifications onto every District in the City that is connected to the Main Plaza; outlying Districts won't be protected.

Districts can be destroyed, either via ransack, or suffering from artillery and aerial bombardments. Destroyed Districts will left as ruins on the ground, which must be cleared before any new developments can be made on that tile.

District Cost Formula[]

Districts not listed here have static costs during the game. See the individual pages for it.

D = The number of district constructed in the City.

W = Worker slots in City of District Type

Generic Districts

50 Industry Industry + 20 * ( D - 1 )^1.16*) + (D/2 + W - 1)^2.025

Emblematic Districts, Commons

80 Industry Industry + (20 * (D-1)1.15)+(0.85*(D-1))2.025

Harbor, Haven, Hamlet

70 Industry Industry + (30 * (D-1)1.16)+(0.85*(D-1))2.05

Nature Reserve

30 Industry Industry + (10 * (D-1)1.16)+(0.85*(D-1))2

Garrison, Train Station, Aerodrome, Airport, Missile Silo

50 Industry Industry + (20 * (D-1)1.16)+(0.85*(D-1))2.025

Generic Districts[]

Districts that can be built by every culture are considered as the Generic Districts. Many of them can be built in any numbers, covering the Territories, and serving as the backbone of Cities and Empires.

List of Generic Districts[]

Generic Districts
Era District Technology Type or Designated Yields
Ancient Era Main Plaza Instantly unlocked City Center, Food Industry
Outpost Instantly unlocked Administrative Center, Food Industry
Farmers Quarter Instantly unlocked Food Food
Makers Quarter Instantly unlocked Industry Industry
Market Quarter Writing Money Money
Garrison Bronze-working Fortification Military
Harbor Fishing Food Industry Money Science
Classical Era Research Quarter Philosophy Science Science
Commons Quarter Imperial Power Stability Stability
Medieval Era Hamlet Chivalry Food Industry
Colony Model Feudalism Main Plaza, Food Industry
Early Modern Era Colony Plan Three-Masted Ship Main Plaza, Food Industry
Industrial Era Aerodrome Aeronautics Fortification Military
Train Station Steam Engine Industry Industry, transportation
Colony Blueprint Steam Engine Main Plaza
Nature Reserve Nationhood Influence Influence
Contemporary Era Airport Aerial Warfare Money Money
Missile Silo Rocket Science Fortification Military
Colony Grid Civil Engineering Main Plaza, Food Industry

List of Resource Extractors[]

Unlike Generic Districts which can create exploitations around them and have freer placements, Resource Extractors are built on top of luxury and strategic resources to collect copies of the resource.

Resource Extractors
Era Extractor Resource Technology
Ancient Era Artisans Quarter Luxury Resources Calendar
Horse Ranch Horse Horse Domestication
Copper Mine Copper Copper Bronze-working
Classical Era Iron Mine Iron Iron Standing Army
Early Modern Era Luxury Manufactory Luxury Resources Patronage
Saltpetre Mine Saltpetre Saltpetre Gunpowder Warfare
Industrial Era Coal Mine Coal Coal Steam Engine
Oil Well Oil Oil Combustion Engine
Contemporary Era Aluminium Mine Aluminium Aluminium Aerial Warfare
Uranium Mine Uranium Uranium Uranium Enrichment

Emblematic Districts[]

Emblematic Districts - used to be called Emblematic Quarters and known as EQ or ED among the players - are Districts that are unique to every culture. They can only be built by a single culture in a given Era, and usually are limited to one Emblematic District per-Territory, while offering stronger and more interesting effects than generic Districts.

Ancient Era[]

Astronomy House.pngAstronomy HouseBabylonians
Science
Awari.pngAwariHittites
Canal Network.pngCanal NetworkHarappans
Food
Dunnu.pngDunnuAssyrians
Fortification
Haven.pngHavenPhoenicians
Money
Olmec Head.pngOlmec HeadOlmecs
Influence

Classical Era[]

Cothon.pngCothonCarthaginians
Industry
Foggara.pngFoggaraGaramantes
Food
Great Obelisk.pngGreat ObeliskAksumites
Money
Nemeton.pngNemetonCelts
Food
Ordu.pngOrduHuns
Satrap Palace.pngSatrap PalaceAchaemenid Persians
Money
Stūpa.pngStūpaMauryans
Science
Tumulus.pngTumulusGoths
Faith

Medieval Era[]

Bandari.pngBandariSwahili
Money
Baray.pngBarayKhmer
Industry
Grand Mosque.pngGrand MosqueUmayyads
Science
Hippódromos.pngHippódromosByzantines
Money
Kaiserdom.pngKaiserdomTeutons
Faith
Luxuries Market.pngLuxuries MarketGhanaians
Money
Naust.pngNaustNorsemen
Food
Orda.pngOrdaMongols
Stronghold.pngStrongholdEnglish
Fortification

Early Modern Era[]

Barbican.pngBarbicanPoles
Fortification
Enkang.pngEnkangMaasai
Food
Jama Masjid.pngJama MasjidMughals
Industry
Seowon.pngSeowonJoseon
Science
Sultan Camii.pngSultan CamiiOttomans
Tera.pngTeraEdo Japanese

Industrial Era[]

Amba.pngAmbaEthiopians
Caravanserai.pngCaravanseraiPersians
Coking Works.pngCoking WorksGermans
Industry
Hacienda.pngHaciendaMexicans
Food
Opernhaus.pngOpernhausAustro-Hungarians
Sobor.pngSoborRussians
Teatro.pngTeatroItalians
Influence

Contemporary Era[]

Agronomy Lab.pngAgronomy LabBrazilians
Food
Ashram.pngAshramIndians
Defense Agency.pngDefense AgencyAmericans
Fortification
Congress.pngCongressChinese
Money
Robotics Lab.pngRobotics LabJapanese
Science

Shared Projects[]

See also: Shared Project


Shared Projects are special Constructibles that can have multiple cities assigned to their constructions. Similar to normal Districts, they require physical placement on the world map (except can be freely placed in owned Territories).

Cultural Wonders[]

Main article: Cultural Wonder


Holy Sites[]

Main article: Holy Site


Holy Site Holy Sites are special Religious Districts that act as the main producer of Faith Faith. Unlike other Districts, the number of Holy Sites are decided by religious tenets.

Monumental Cross.pngMonumental CrossChristianity
Stone Rings.pngStone RingsShamanism
Great Torii.pngGreat ToriiShintoism
Grand Fire Temple.pngGrand Fire TempleZoroastrianism

National Project[]

Main article: National Project
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