Fame is the key resource in Humankind, after the game ends, the Empire with the greatest fame wins the game. Every great accomplishment, moral choice, or battle won will build fame and leave a lasting impact on the world. Achieving era stars is the most reliable provider of fame, but it can also be won by building cultural wonders, unlocking deeds, and carrying out specific Narrative Events. Keep in mind that earning fame from era stars is reliable, but the fame rewards from them are decaying each
turn.
Contents
Fame as Winning Condition[]
A game of Humankind is determined by Fame: when the game ends, whoever has the most
Fame wins the game.
Note that Fame is the Winning Condition instead of the End Game Condition; for example, the first player who triggers the game's ending may not have he most Fame.
Even if an Empire is eliminated from the game, the Fame they earned will not be removed. Therefore it is possible to have an eliminated Empire win a game.
Sources of Fame[]
Era Stars[]
Era Stars are the main source of
Fame in the game. There are earned by completing generated objectives for your culture, and have 7 categories: that correspond to the seven culture affinities:
Aesthete,
Agrarian,
Builder,
Expansionist,
Merchant,
Militarist, and
Scientist.
There are 3 Era Stars to unlock per category in an Era, and the
Era Star that matches your culture affinity will yield you twice the amount of
Fame.
Wonders[]
Every Wonder will provide 100 Fame to the Empire that built it upon completion.
Events[]
Certain choices of certain Narrative Events will give the player a small, one time income of Fame.
Competitive Deeds[]
A list of deeds for which each Empire will compete. If two Empire shares the same map view through diplomacy, the discoverable deeds can be earned for both of them, because technically they both discovered it, at the same time.
Name | Description | Fame reward |
---|---|---|
A Cultured Land | Spread your ![]() |
150 |
Bread and Games | Discover Imperial Power. | 50 |
Bring the Heat | Own a nuclear weapon. | 50 |
Built to Last | Build a Wonder. | 50 |
Continental | Conquer a continent | 150 |
Eighty Days | Circumnavigate the World. | 150 |
Interplanetary Expedition Pioneer | Complete Mars Colony National Project. | 50 |
Let there be Light! | Discover Electricity. | 50 |
National Project Pioneer | Complete a National Project. | 50 |
Nuclear Weapons Test Pioneer | Complete ICBM Test National Project. | 50 |
No Stone Unturned | Discover 100% of the World. | 150 |
Our Salvation? | Discover Renewable Energy. | 50 |
Plain Sailing | Discover Seafaring Mastery. | 50 |
Planetary Observation Satellite Launch Pioneer | Complete Satellite Network National Project. | 50 |
Pressing Matters | Discover Movable Typeface. | 50 |
Ptolemy | Map continent: continent name
|
150 |
Sacred Ground | Build a Holy Site. | 100 |
Smorgasbord | Get access to every strategic and luxury resource. | 150 |
Symposium Pioneer | Complete a Symposium. | 50 |
Terra Incognita | Set foot on an uninhabited continent. | 150 |
Trainspotter | Build a railway line between two cities. | 100 |
Verba Volant, Scripta Manent | Discover Writing. | 50 |
Wonderful Natural Wonder | Be the first to discover a Natural Wonder | 50 |