Humankind
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Game Speed is one of the game setups of Humankind that determines how many Turns a game will last, an important part of the End Conditions.

It will also affect other parameters such as Population growth rate, Industry cost, Money accumulation, and Technology research speed.

Currently there are 5 Game Speeds: Blitz, Fast, Normal, Slow, Endless.

Biltz[]

Biltz is for an ultra fast-paced game; a game will be 75Turns maximum.

The scaling of constructible costs and Era Star requirements in Biltz will be at *0.25, or 1/4 of Normal Speed.

Fast[]

Fast is for a fast-paced game; a game will be 150Turns maximum.

The scaling of constructible costs and Era Star requirements in Fast will be at *0.5, or 1/2 of Normal Speed.

Normal[]

Normal is the default game speed. A game takes 300Turns maximum.

Slow[]

Slow is for a slow-paced game; a game will be 450Turns maximum.

The scaling of constructible costs and Era Star requirements will be at *1.5, or 3/2 of Normal Speed.

Endless[]

Taking your time to crush your opponent; a game will be 600Turns maximum.

The scaling of constructible costs and Era Star requirements will be at *2, or twice of Normal Speed.

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