The Garrison is a generic District, which is available in Cities after the player reached the Ancient Era and researched the City Defense technology.
Effects[]
Basic Effects[]
- +10District Fortification
- +1Combat Strength in combat for Units in or adjacent to the District.
- +5Stability
Special Effects[]
- Functions as a Land Unit Spawn.
- The tile becomes fortified.
Infrastructure Effects[]
City Watch (Policing Family Level 1)
- +5Stability on Garrison
Police Force (Policing Family Level 2)
Watchtower (Camps Family Level 1)
- +2Vision Range on Garrison
Fort (Camps Family Level 2)
- +1Combat Strength in combat for Units adjacent to the District on Garrison.
- +1Vision Range on Garrison
- +1Detection on Garrison
Command Compound (Camps Family Level 3)
- +1Combat Strength in combat for Units adjacent to the District on Garrison.
- +1Vision Range on Garrison
- +1Detection on Garrison
Secret Police (Governance Family Level 1)
Anti-Air Surveillance (Anti-Air Family Level 1)
- +30Combat Strength against Air Units on Garrison
- +1Detection on Garrison
SAM (Anti-Air Family Level 2)
- +30Combat Strength against Air Units on Garrison
- +1Detection on Garrison
Technology Effects[]
Wheel - Roads
- Creates road between Garrisons and their respective Main Plaza or Administrative Center.
Trench Warfare - Underground Bases
- Modify Garrison Industry cost by -20%
Related Infrastructures[]
Following Infrastructures can be constructed once the City has at least 1 Garrison:
Policing Family[]


Camps Family[]



Governance Family[]

|