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Brute strength and innovation? How about trade, travel, and a lifestyle supported by tolls. I'd say the Ghanaians were on to a good thing.~ When entering new Era with this culture
The Ghanaians could be a challenge. Will you see their camels as part of their trade caravans, or military formations?~ When meeting this culture

The Ghanaians are one of the cultures available in the Medieval Era, with the Merchant culture focus.

"In their gold-rich paradise, the Ghanaians stand at a strategic crossroads of the world where they can become unrivaled masters of trade."

Culture orientation[]

Merchant Cultures favour a gameplay orientation focused on Money and trade.

These cultures gain extra Fame from Merchant Era Stars for earning Money.

Affinity Action: Power Investor[]

Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.

  • If no Extractor exists, then one will be created instantly on the deposit.
  • Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.

Affinity Bonus: Mediation[]

Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.

Transcendence Bonus: All that Glitters[]

+5%Money on City or Outpost.

Trait: Life of Luxury[]

Emblematic quarter: Luxuries Market[]

“Transforming the raw materials of the earth into desired goods of refinement, beauty, and flair is a wondrous art.”

Emblematic unit: Meharists[]

“Though crude and ungainly, camels are also hardy and tireless, making them effective light cavalry.”

Cavalry
Close-combat Unit that ignores enemy zones of control. Particularly good for running down Ranged Units. Unable to climb Fortifications.
Anti-Cavalry
Bonus Combat Strength (+8) when fighting mounted Units.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Koumbi Saleh, Aoudaghost, Oualata, Tichitt, Nema, Galam, Dia, Sosso, Diara, Goumbou

  • The first new city found by this culture will use the first name on the city list.


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