The Ghanaians are one of the cultures available in the Medieval Era, with the Merchant culture focus.
"In their gold-rich paradise, the Ghanaians stand at a strategic crossroads of the world where they can become unrivaled masters of trade."
Culture orientation[]
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Merchant Cultures favour a gameplay orientation focused on Money and trade. These cultures gain extra Fame from Merchant Era Stars for earning Money. |
Affinity Action: Power Investor[]
Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.
- If no Extractor exists, then one will be created instantly on the deposit.
- Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.
Affinity Bonus: Mediation[]
Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.
Transcendence Bonus: All that Glitters[]
Trait: Life of Luxury[]
- +2Money per Number of accesses to Luxury Resources.
- +1Money per Number of accesses to Strategic Resources.
Emblematic quarter: Luxuries Market[]
“Transforming the raw materials of the earth into desired goods of refinement, beauty, and flair is a wondrous art.”
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Emblematic unit: Meharists[]
“Though crude and ungainly, camels are also hardy and tireless, making them effective light cavalry.”
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City names[]
The names listed are default names, players can change their cities' names if they choose.
Koumbi Saleh, Aoudaghost, Oualata, Tichitt, Nema, Galam, Dia, Sosso, Diara, Goumbou
- The first new city found by this culture will use the first name on the city list.