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It's not really a question of intangibles with the Goths; there were a lot of tribes and a lot of travel.~ When entering new Era with this culture
Mobile and militarist, the Goths. You can probably guess that this relationship will not be an easy one.~ When meeting this culture

The Goths are one of the cultures available in the Classical Era, with the Militarist culture focus.

"A valorous culture who regard the crucible of the battlefield as the true measure of a person, the Goths are nevertheless spiritual, venerating their traditions."

Culture orientation[]

Militarist culture icon Militarist cultures favour a gameplay orientation focused on waging and inciting wars.

These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units.

Affinity Action: Iron Reserves[]

Can periodically call upon able bodied patriots to take up arms in defense of the mother land.

  • Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
  • The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
  • Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
  • The ability can be used once per turn and may be used to rapidly resettle population if needed.

Affinity Bonus: Vigilance[]

+30War Support equilibrium value on Relations.

Transcendence Bonus: Bond Among Warriors[]

-5% Army upkeep on Army and Squadron.


Trait: Nimble Pillage[]

Emblematic quarter: Tumulus[]

“Large mounds of dirt accompanied by stelae and stone circles, tumulus are used by Goths to cremate or bury the dead.”

Tumulus

Emblematic unit: Gothic Cavalry[]

“This heavy cavalry is generally armed with spear or sword, making them equally fearsome in close combat.”

Gothic Cavalry
Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.
Ransacker
Bonus Combat Strength (+3) when ransacking and fighting on enemy Districts.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Gothiscandza, Oium, Árheimar, Tolosa, Narbona, Arverna, Albiga, Ruthena

  • The first new city found by this culture will use the first name on the city list.



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