The Harbor is a generic District, which is available in Cities and Outposts after the player reached the Ancient Era and researched the Fishing technology. Can only be placed in Coastal Water tiles.
Effects[]
Basic Effects[]
- +3Money per adjacent Market Quarter
- -10Stability
Special Effects[]
- Functions as a Naval Unit Spawn.
- Allows building new Districts next to it without a connection to a Main Plaza, Hamlet or Administrative Center.
- Allows Units to embark without any Movement penalty.
- Unlike other Districts which only exploit immediate adjacent tiles, Harbors can exploit up to 2 tiles away.
Infrastructure Effects[]
Fishery (Fishing Family Level 1)
- +3Food on Harbor
Fishmonger (Sea Trade Family Level 1)
- +3Money on Harbor
Great Fishmarket (Sea Trade Family Level 2)
- +4Money on Harbor
Seafood Wholesalers (Sea Trade Family Level 3)
- +5Money on Harbor
Technology Effects[]
Wheel - Roads
- Creates road between Harbors and their respective Outpost, Main Plaza or Administrative Center.
Related Infrastructures[]
Following Infrastructures can be constructed once the City has at least 1 Harbor:
Fishing Family[]



Sea Trade Family[]



Emblematic Quarters replacing Harbors[]




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