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So you want to skip the benefits of the market and move ahead as militarists! Let me grab the popcorn and sit back.~ When entering new Era with this culture
Rapid and dangerous, the Hittites. Get ready to hear the sound of chariots when you least expect it.~ When meeting this culture

The Hittites are one of the cultures available in the Ancient Era, with the Militarist culture focus.

"A culture that understands the power of steeds for order and battle, the Hittites also seek the valuable ores that will dictate the coming victors and vanquished."

Culture orientation[]

Militarist culture icon Militarist cultures favour a gameplay orientation focused on waging and inciting wars.

These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units.

Affinity Action: Iron Reserves[]

Can periodically call upon able bodied patriots to take up arms in defense of the mother land.

  • Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
  • The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
  • Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
  • The ability can be used once per turn and may be used to rapidly resettle population if needed.

Affinity Bonus: Vigilance[]

+30War Support equilibrium value on Relations.

Transcendence Bonus: Bond Among Warriors[]

-5% Army upkeep on Army and Squadron.

Trait: Lust for War[]

Emblematic quarter: Awari[]

“Hittites use special building techniques to erect Awari outpost, adapting to favorable terrain to give them the strategic upper hand.”

Awari

Emblematic unit: Gigir[]

“War chariots provide an invaluable advantage to the Hittites, but the disciplined organization of the army only let the nobles fight on them.”

Gigir
Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.
Suppression
The targeted Unit cannot move next turn.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Ḫattuša, Neša, Šapinuwa, Karkamiš, Ugarit, Qadeš, Ḫalpa, Šarišša, Ḫanikku, Kummiya

  • Since Hittites are an Ancient culture, the Hittites player's capital city will bear the first name on the city list.

Trivia[]

  • The in-game appearance of the Hittite City Center is based on a reconstruction of the palace complex of Hattusa, the capital of Hittite Kingdom.