The Hittites are one of the cultures available in the Ancient Era, with the Militarist culture focus.
"A culture that understands the power of steeds for order and battle, the Hittites also seek the valuable ores that will dictate the coming victors and vanquished."
Culture orientation[]
| Militarist cultures favour a gameplay orientation focused on waging and inciting wars. These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units. |
Affinity Action: Iron Reserves[]
Can periodically call upon able bodied patriots to take up arms in defense of the mother land.
- Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
- The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
- Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
- The ability can be used once per turn and may be used to rapidly resettle population if needed.
Affinity Bonus: Vigilance[]
+30War Support equilibrium value on Relations.
- That is, Militarist Empires can declare Formal War without Grievances or Demands, and forcing a Militarist culture to surrender in a war is significantly harder than most of other cultures.
Transcendence Bonus: Bond Among Warriors[]
-5% Army upkeep on Army and Squadron.
Trait: Lust for War[]
- +1Combat Strength on Unit
- +20 Food, Industry, Money and Science on each Owned City per Occupied City
Emblematic quarter: Awari[]
“Hittites use special building techniques to erect Awari outpost, adapting to favorable terrain to give them the strategic upper hand.”
![]() |
|
Emblematic unit: Gigir[]
“War chariots provide an invaluable advantage to the Hittites, but the disciplined organization of the army only let the nobles fight on them.”
![]() |
|
City names[]
The names listed are default names, players can change their cities' names if they choose.
Ḫattuša, Neša, Šapinuwa, Karkamiš, Ugarit, Qadeš, Ḫalpa, Šarišša, Ḫanikku, Kummiya
- Since Hittites are an Ancient culture, the Hittites player's capital city will bear the first name on the city list.
Trivia[]
- The in-game appearance of the Hittite City Center is based on a reconstruction of the palace complex of Hattusa, the capital of Hittite Kingdom.

