The Huns are one of the cultures available in the Classical Era, with the Militarist culture focus.
"Ferocious warriors of the wild steppes, the Huns are a nomadic, raiding culture who live for the thrill of battle."
Culture orientation[]
![]() |
Militarist cultures favour a gameplay orientation focused on waging and inciting wars. These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units. |
Affinity Action: Iron Reserves[]
Can periodically call upon able bodied patriots to take up arms in defense of the mother land.
- Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
- The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
- Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
- The ability can be used once per turn and may be used to rapidly resettle population if needed.
Affinity Bonus: Vigilance[]
+30War Support equilibrium value on Relations.
- That is, Militarist Empires can declare Formal War without Grievances or Demands, and forcing a Militarist culture to surrender in a war is significantly harder than most of other cultures.
Transcendence Bonus: Bond Among Warriors[]
-5% Army upkeep on Army and Squadron.
Trait: Formidable Steeds[]
- +5Science on Empire per Unit is in hostile Territory
- +2Combat Strength on Cavalry Unit
- Cannot evolve Outposts into Cities during this Era
Note: Applies to both Light Cavalry and Heavy Cavalry units
Emblematic quarter: Ordu[]
“A nomadic camp, an ordu possesses tents and herds for self-sufficiency as well as training grounds for the military.”
![]() |
Emblematic unit: Hunnic Horde[]
“Nomads with fast horses and light but powerful bows, the Huns are adaptable and dangerous.”
![]() |
|
City names[]
The names listed are default names, players can change their cities' names if they choose.
- Since the Huns player cannot found a new city due to the Ordu mechanic, this city name will only show up if all the other cities of Huns are being captured and the game force updates an Ordu into a city.