Infrastructures in Humankind are yield modifiers built in the Cities. Infrastructures found in the construction list as well as Units and Districts. Each City can only build one of each of these special buildings, and they are not placed on the map, but they will directly improve the City. They interact with Districts and other game entities in unique ways. The special buildings are categorized by families and levels. New family lines or new levels in the existing ones can be unlocked by various technologies.
Infrastructure list[]
Deprecated infrastructures[]
Type | Family | Ancient Era |
---|---|---|
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Millstone | Millstone |
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Tanning Racks | Tanning Racks |