Infrastructures in Humankind are yield modifiers built in the Cities. Infrastructures found in the construction list as well as Units and Districts. Each City can only build one of each of these special buildings, and they are not placed on the map, but they will directly improve the City. They interact with Districts and other game entities in unique ways. The special buildings are categorized by families and levels. New family lines or new levels in the existing ones can be unlocked by various technologies.
Infrastructure list[]
Food Production[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Animal Husbandry | Animal Barns | Factory Farming | ||||
Grain Stockage | Granary | Grain Silos | Industrial Silos | |||
Irrigation | Flood Irrigation | Artificial Reservoirs | ||||
Fertilization | Fertilizer Plant | Drone-assisted Fertilizer Plant |
Industry Production[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Coal Energy | Forge | Charcoal Kiln | High Furnace | Coal Plant | ||
Lumbering | Lumber Yard | Sawmill | ||||
Quarrying | Stoneworks | Conveyor Belt | Quarrying Machinery, In-Situ Mine | |||
River Exploitation | Watermill | Hydroelectric Dam | ||||
Workplace | Artisan Workshop | Manufactory | Factory | Automated Factory | ||
Solar Energy | Solar Farm | |||||
Wind Energy | Wind Farm | |||||
Nuclear Energy | Nuclear Plant | |||||
Subsea Works | Offshore Platform |
Money Production[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Distribution | Food Market | Food Plaza | ||||
Taxation | Levy Administration | Taxation Office | ||||
Trading Taxation | Customs Farm | Customs Agency | ||||
Trading | Commodity Market | Stock Exchange | ||||
Banking | Bank | Financial District |
Science Production[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Knowledge Diffusion | House of Scribes | Manuscript Atelier | Printing House | Tech Park | ||
Education | School | University | Academy | |||
Knowledge Storage | Library | Cabinet of Curiosities | Museum | |||
Research Centers | Alchemist's Workshop | Inventor's Workshop | Supercomputer Lab |
Harbor Infrastructures[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Fishing | Fishery | Whale Fishing | Pisciculture | |||
Sea Trade | Fishmonger | Great Fishmarket | Seafood Wholesalers |
Fortification Infrastructures[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era |
---|---|---|---|---|---|---|
Walls | Fences, Palisades | Stone Walls | Bastions | Bomb Shelters | ||
Formation | Barracks | Tourney Fields | Military School | |||
Camps | Watchtower | Fort | Command Compound | |||
Reserve | Armory | Conscription Center | ||||
Anti-Air | Anti-Air Surveillance, SAM | |||||
Bunker | Bunker |
Influence Generation[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era | |
---|---|---|---|---|---|---|---|
Pottery Workshop | Pottery Workshop | ||||||
Entertainment | Theater | Playhouse | Cinema | ||||
Unlocked by Civics | |||||||
Arts | Academy of Arts, Artist's Studio |
Stability Boost[]
Family | Ancient Era | Classical Era | Medieval Era | Early Modern Era | Industrial Era | Contemporary Era | |
---|---|---|---|---|---|---|---|
Public Hygiene | Public Fountain | Aqueduct | Sewage Treatment Plant | ||||
Policing | City Watch | Police Force | |||||
Health | Apothecary | Hospital | |||||
Unlocked by Civics | |||||||
Governance | People's Assembly, Secret Police, Neighborhood Watch |
Deprecated infrastructures[]
Type | Family | Ancient Era |
---|---|---|
Millstone | Millstone | |
Tanning Racks | Tanning Racks |