Humankind
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Knights are generic Units available in the Medieval Era, after researching Chivalry technology.

Class and Specialty[]

Heavy Cavalry
Fast, hard-hitting mounted Unit able to charge enemies. Receives bonus Combat Strength (+3) if attacking non-adjacent enemies. Unable to climb Fortifications.

Upgrades and Replacements[]

Unique replacements[]

These Units will replace the Knights if the corresponding culture is chosen.

Upgrades from[]

Upgrade cost 800 and needs 2Iron, 2Horse access on Empire.

Upgrades into[]

Culture Unit Era Technology Cost
Poles Winged Hussars Early Modern Era Centralized Power 1945
All Dragoons Industrial Era Carbine 2575


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