Overview[]
The world map in Humankind has terrain in different elevations which has a strong impact on view distance, battles, and sieges. The map is split into multiple Territories. Multiple Natural Wonders can be found across the map.
Terrain[]
Terrain determines what yields a tile will naturally have. This is represented by tile types.
Tiles has other basic elements like elevation, which impacts Unit Movement, Line of Sight, and Combat Strength.
Ocean tiles have up to 4 levels of elevations and land tiles have up to 11 levels of elevations.
Territories and Biomes[]
The map is split into Territories. Territories are a grouping of tiles where a player is able to build a Settlement. Multiple Territories can be linked to a City, but there can not be multiple Cities in a Territory.
Each Territory also has a biome. Biomes effect the type of resources available in a Territory and the appearance of terrain.
Biomes[]
Arctic, Badlands, Desert, Grassland, Mediterranean, Savanna, Taiga, Temperate, Tropical, and Tundra.
Curiosities[]
Curiosities are collectible resources that are randomly generated on the map. A Curiosity may be collected via moving a Unit into its tile.
Natural Wonders[]
Natural Wonders are found across the map. Claiming the Territory they are located in will provide Stability, Money, and Influence.
Map Options[]
World Size[]
Size | Recommended players | Dimensions () | Luxury Resource type limit | Maximum number of continents |
---|---|---|---|---|
Tiny | 2 | 70x41 | 6 | 4 |
Small | 4 | 85x50 | 10 | No limit |
Normal | 6 | 110x65 | 13 | No limit |
Large | 8 | 130x75 | 17 | No limit |
Huge | 10 | 150x88 | All (20) | No limit |
World Shape[]
Name | Description | Notes |
---|---|---|
Few Continents | World has a few continents. | |
2 Continents | World has two landmasses in a vast ocean. | |
4 Continents | World has four landmasses in a vast ocean. | |
Large Pangea | World has a single, large landmass in a small ocean. | The New World option is set to false and can not be changed. |
No Ocean | World has one unending landmass. | |
Pangea | World has a single landmass in a vast ocean. | The New World option is set to false and can not be changed. |
Random | The world shape will be chosen randomly. | |
Custom | Customized by the additional options. |
Continent Shape[]
Name | Description |
---|---|
Regular | The continents will be more rounded or curved in shape, without internal seas or great changes of altitude. |
Average | Internal seas are possible, and some higher cliffs. |
Disturbed | There will be internal seas, more random variations, and irregular continent shapes. Continents may be disproportionately sized and of varying distances from each other. |
Chaotic | Internal seas, highly deformed continent shapes, and a great deal of randomness in altitudes. Distances between continents as well as their sizes can vary greatly. |
Climate[]
Name | Description |
---|---|
Hot & Dry | The world will majoritarily be composed of rocky fields and deserts. |
Hot & Wet | The world will majoritarily be composed of forests and jungles. |
Hot | The world will majoritarily be composed of savannas. |
Cold & Dry | The world will majoritarily be composed of snow and rocks. |
Cold & Wet | The world will majoritarily be composed of taigas and ice. |
Cold | The world will majoritarily be composed of tundras. |
Dry | The world will majoritarily be composed of rocks. |
Wet | The world will majoritarily be composed of forests. |
Standard | The world climate will be varied, containing multiple different environnments. |
Other[]
- Land Percentage
- Percent of the surface area of the game map that is land. (10%-100%)
- Number of Continents
- The number of continents, along with the World Shape parameter, determines the layout of the land masses for the game. (1-8)
- New World
- Enables the presence of a distant continent devoid of any Empire at the start of a game. Not available when the "1 Continent" or "Pangea" world option is selected.
- Islands Odds
- This determines whether or not islands will be present in the game (the chances that islands are generated, and how many are present).
- World Wrap
- This determines if the world map is continuous. (east–west axis)
- Hemispheres
- This determines the relative warmth of the "poles" of the map.
- Continent Spread
- This determines the relative distance between the continents on the map. (Regular or Chaotic)
- Continent Form
- This determines the shape and look of the continents. (Regular or Chaotic)
- Lake Odds
- This determines whether or not lakes will be present in the game (the chances that lakes are generated, and how many are present).
- Lake Size
- This determines how large lakes in the game map may be.
- Rivers
- This determines whether or not rivers will be present in the game (the chances that rivers are generated, and how many are present).
- Ridges And Cliffs
- This determines whether or not ridges and cliffs will be present in the game (the chances that ridges and cliffs are generated, and how often they are present).
- Elevation
- This determines the extent of mountains and hills in the physical terrain.