Humankind
Humankind
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Map

Overview[]

The world map in Humankind has terrain in different elevations which has a strong impact on view distance, battles, and sieges. The map is split into multiple Territories. Multiple Natural Wonders can be found across the map.

Terrain[]

Main article: Terrain


Terrain determines what yields a tile will naturally have. This is represented by tile types.

Tiles has other basic elements like elevation, which impacts Unit Movement, Line of Sight, and Combat Strength.

Ocean tiles have up to 4 levels of elevations and land tiles have up to 11 levels of elevations.

Territories and Biomes[]

The map is split into Territories. Territories are a grouping of tiles where a player is able to build a Settlement. Multiple Territories can be linked to a City, but there can not be multiple Cities in a Territory.

Main article: Territory


Each Territory also has a biome. Biomes effect the type of resources available in a Territory and the appearance of terrain.

Biomes[]

Arctic, Badlands, Desert, Grassland, Mediterranean, Savanna, Taiga, Temperate, Tropical, and Tundra.

Curiosities[]

Main article: Curiosity


Curiosities are collectible resources that are randomly generated on the map. A Curiosity may be collected via moving a Unit into its tile.

Natural Wonders[]

Main article: Natural Wonder


Natural Wonders are found across the map. Claiming the Territory they are located in will provide Stability, Money, and Influence.

Map Options[]

World Size[]

Size Recommended players Dimensions () Luxury Resource type limit Maximum number of continents
Tiny 2 70x41 6 4
Small 4 85x50 10 No limit
Normal 6 110x65 13 No limit
Large 8 130x75 17 No limit
Huge 10 150x88 All (20) No limit

World Shape[]

Name Description Notes
Few Continents World has a few continents.
2 Continents World has two landmasses in a vast ocean.
4 Continents World has four landmasses in a vast ocean.
Large Pangea World has a single, large landmass in a small ocean. The New World option is set to false and can not be changed.
No Ocean World has one unending landmass.
Pangea World has a single landmass in a vast ocean. The New World option is set to false and can not be changed.
Random The world shape will be chosen randomly.
Custom Customized by the additional options.

Continent Shape[]

Name Description
Regular The continents will be more rounded or curved in shape, without internal seas or great changes of altitude.
Average Internal seas are possible, and some higher cliffs.
Disturbed There will be internal seas, more random variations, and irregular continent shapes. Continents may be disproportionately sized and of varying distances from each other.
Chaotic Internal seas, highly deformed continent shapes, and a great deal of randomness in altitudes. Distances between continents as well as their sizes can vary greatly.

Climate[]

Name Description
Hot & Dry The world will majoritarily be composed of rocky fields and deserts.
Hot & Wet The world will majoritarily be composed of forests and jungles.
Hot The world will majoritarily be composed of savannas.
Cold & Dry The world will majoritarily be composed of snow and rocks.
Cold & Wet The world will majoritarily be composed of taigas and ice.
Cold The world will majoritarily be composed of tundras.
Dry The world will majoritarily be composed of rocks.
Wet The world will majoritarily be composed of forests.
Standard The world climate will be varied, containing multiple different environnments.

Other[]

Land Percentage
Percent of the surface area of the game map that is land. (10%-100%)
Number of Continents
The number of continents, along with the World Shape parameter, determines the layout of the land masses for the game. (1-8)
New World
Enables the presence of a distant continent devoid of any Empire at the start of a game. Not available when the "1 Continent" or "Pangea" world option is selected.
Islands Odds
This determines whether or not islands will be present in the game (the chances that islands are generated, and how many are present).
World Wrap
This determines if the world map is continuous. (east–west axis)
Hemispheres
This determines the relative warmth of the "poles" of the map.
Continent Spread
This determines the relative distance between the continents on the map. (Regular or Chaotic)
Continent Form
This determines the shape and look of the continents. (Regular or Chaotic)
Lake Odds
This determines whether or not lakes will be present in the game (the chances that lakes are generated, and how many are present).
Lake Size
This determines how large lakes in the game map may be.
Rivers
This determines whether or not rivers will be present in the game (the chances that rivers are generated, and how many are present).
Ridges And Cliffs
This determines whether or not ridges and cliffs will be present in the game (the chances that ridges and cliffs are generated, and how often they are present).
Elevation
This determines the extent of mountains and hills in the physical terrain.
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