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So will all those Mongol horses in this era lead to well-fertilized farms and fields for the next?~ When entering new Era with this culture
There is not a lot to say about the Mongols, except I can't think of too many ways that this meeting turns out well for you.~ When meeting this culture

The Mongols are one of the cultures available in the Medieval Era, with the Militarist culture focus.

"With their hearts set on conquering vast swathes of land -- from icy mountains to windblown steppes -- the Mongols are an equestrian culture with deadly ambitions."

Culture orientation[]

Militarist cultures favour a gameplay orientation focused on waging and inciting wars.

These cultures earn extra Fame from Militarist Era Stars for defeating enemy Military Units.

Affinity Action: Iron Reserves[]

Can periodically call upon able bodied patriots to take up arms in defense of the mother land.

  • Instantly raise Militia Armies in your Cities, these militia behave like regular armies, cost no maintenance and upgrade automatically when a better version is unlocked in the tech tree.
  • The Militias only cost Population to raise, limited to your maximum army size. In the Industrial Era and Contemporary Era militia costs 2Population each.
  • Militia Units can be upgraded into professional Units in the Anti-Cavalry branch starting from Spearmen up to Rifles.
  • The ability can be used once per turn and may be used to rapidly resettle population if needed.

Affinity Bonus: Vigilance[]

+30War Support equilibrium value on Relations.

Transcendence Bonus: Bond Among Warriors[]

-5% Army upkeep on Army and Squadron.

Trait: Mounted Mayhem[]

Emblematic quarter: Orda[]

“From the thrum of training bows to the babble of the bazaar, the orda carries all the sounds of their sibling cities.”

  • Automatically upgrades regular Outpost
  • They cannot be attached to Cities in this Era.

Emblematic unit: Mongol Horde[]

“Swift to battle, the Mongol hordes thunder across the vast steppes, terrifying enemies and pillaging cities.”

Nomad
Special Unit that gathers Food through fighting and ransacking in order to multiply. Unable to climb Fortifications. Cannot be added to a regular Army.
Multi-Move
Can move until all Movement Points are depleted, ignoring zones of control.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Sarai, Karakorum, Khanbaliq, Yeke-Etjen-Koro

  • Since the Mongols player cannot found a new city due to the Orda mechanic, these city names will only show up if all the other cities of Mongols are being captured and the game force updates an Orda into a city.


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