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So did you choose them for their impressive constructions? I bet it was the elephants with cannons...~ When entering new Era with this culture
Creative, these Mughals. Why merely train elephants for war, when you can go that extra step and mount artillery on them as well?~ When meeting this culture

The Mughals are one of the cultures available in the Early Modern Era, with the Builder culture focus.

"Inspired by the universal great empires, in the Mughals' splendid cities, peoples of many traditions mingle under monuments of grand design."

Culture orientation[]

Builder culture icon Builder cultures favour a gameplay orientation focused on internal improvements or great feats of construction.

These cultures gain extra Fame from Builder Era Stars for building new Districts.

Affinity action: Land Raiser[]

Can set a City into "Land Raiser" mode.

  • All the Money and Science output of the City are converted into Industry.
  • The City will only produce Food and Industry when this mode is activated.
  • The action can be applied only one City at a time, with a 10turn cooldown.
  • The mode lasts for at least 5turns until it can be deactivated.

Affinity Bonus: Pride[]

Gains 10Stability when completing a District's construction.

  • This bonus does not modify the city's target stability percentage.
  • This bonus is scaled by game speed

Transcendence Bonus: Chisel and Draft[]

+5% Industry on City or Outpost.


Trait: Imperial Magnificence[]

Emblematic quarter: Jama Masjid[]

“This grand set of tombs holding the mortal remains of the empire's great heroes never fails to inspire every Mughal.”

Jama Masjid

Emblematic unit: Gajnal[]

“With artillery mounted on the back of the elephant, the gajnal is a swift, terrifying addition to Mughal forces.”

Gajnal
Gunner
Ranged-combat Unit, must have line of sight to attack. Fights at full Combat Strength even when defending against close-combat attacks. With Entrenching Tool, gains "Dug-In" status if they do not move during their Battle round.
Move and Fire
Can perform a full move after making an attack.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Āgrā, Fateḥpur Sīkrī, Lāhaur, Shāhjahānābād, Jahāngīr Nagar, Kābul, Aḥmadābād, Bījāpur, Ḥaidarābād, Aurangābād

  • The first new city found by this culture will use the first name on the city list.

Trivia[]

  • The in-game appearance of the Mughal City Center is based on the Red Fort of Delhi, the imperial residence of the Mughal Empire built by Shah Jahan.


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