Neolithic Era is one of the Eras in Humankind. In a new game every Empire starts in this Era with a Hunting Party. This nomadic Tribe is a single Unit that needs to collect 20Food to multiply itself. To unlock the ability to select a culture among ten in the next Era (Ancient Era), you have to get 1Era Star. After the culture is chosen, the era transition will accrue in between this and the next turn.
In-game description: "During this period, humankind began its transition from a hunter-gatherer lifestyle to a more sedentary, less nomadic way of life."
Intro[]
Our Universe contains infinite stories... Most of which are about rocks and ice, at subzero temperatures, in a vacuum. Rather boring. However, on a small, damp rock, there is a story that bears a second look.
It's your story... But the first four billion years or so mostly concern amino acids. Not much of a page-turner. But then, over time, the amino acids bond together, and things start to get interesting... And a bit drier.
A certain subspecies of hominid discovers that you can do more with a sharp rock than annoy your little brother. Tools and weapons are invented; the hominids begin to cooperate. Fire becomes a servant, rather than an unpredictable force of nature. They learn to tan the skins of animals for clothing... They learn ways to record -and probably exaggerate- their adventures. Eventually, these tribes learn to build shelters... And immediately hold the first barbecue parties.
This is the dawn of humankind. Struggle and cooperation--have been rewarded. The Neolithic Era draws to a close: the whole world beckons. This tribe has come far, but the rest of their story is your story. YOU are the one who will build them into a great civilization. How far will you push Humankind?
Neolithic Era culture[]
Obtainable Era Stars[]
Each Star will offer a choice between 2 Legacy Traits.
Growth Star[]
Have 5Population and/or Units within your Empire. Fame gained from completing this Era Star starts at 100Fame and decays every turn.
- Plant Lore: +1Food per Population on City or Outpost
- Bright Ornaments: +1Money per Population on City or Outpost
Knowledge Star[]
Accrue 10Knowledge. Discover curiosities to improve your Tribe's understanding of the world. 10Knowledge will be converted into Science in the next Era. Fame gained from completing this Era Star starts at 100Fame and decays every turn.
- Wattle and Daub: +1Industry per Population on City or Outpost
- Astronomy: +1Science per Population on City or Outpost
Hunter Star[]
Hunt a total of 5Animal Units. Fame gained from completing this Era Star starts at 100Fame and decays every turn.
- Stone Weapons: +1Combat Strength on Unit
- Folklore: +1Influence per Population on City or Outpost
Neolithic Strategy[]
Before choosing Ancient Era culture:
- Get other Stars to get more Neolithic Legacy Traits.
- Have a population of at least 8 (tribes and population in outposts), as it will unlock the Founding Myths and Legitimacy Civics the next turn after founding first City.
Kill Animals for Food and Influence (2 Tribe units at least for Mammoths).
May keep Sanctuaries and Lairs for respawning Animals (post Neolithic, Animals provides Money).
Search for Natural Wonders and build Outposts in their Territory if possible.
Outpost Tips[]
Choose a Capital with the least amount of Strategic or Luxury resources and no sea access if possible (saves turns on building Harbors and extractors) (1 resource is fine if Merchant Culture with the use of their Affinity Action).
When nearing the end of Neolithic Era, gather Tribe units not used for exploration near future Cities:
- Disband them within City Territory after founding to fill Specialist slots, and to reduce Money upkeep (but don't go beyond the Food production of City)
- Clear Forest and Woodland tiles for Industry boost, but save some of these tiles for Makers Quarters if well placed (requires Carpentry).
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