The Nubians are a culture available in the Ancient Era, with the Merchant culture focus.
""Masters of trade, the Nubians exist at the crossroads of the world, where luxuries like incense, ivory, and ebony are exchanged under the watchful eye of skilled archers."
Culture orientation[]
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Merchant Cultures favour a gameplay orientation focused on Money and trade. These cultures gain extra Fame from Merchant Era Stars for earning Money. |
Affinity Action: Power Investor[]
Can use Influence to marshal venture capital towards a Resource Deposit, either creating an Extractor or generating Money.
- If no Extractor exists, then one will be created instantly on the deposit.
- Otherwise, you will share a sum of Money with the owner. You'll both earn more Money the more Empires are buying the resource; and if the owner is an Independent People, their cut will count as a Bribe, improving relations.
Affinity Bonus: Mediation[]
Any resource you buy via trade can be re-purchased by other Empires, only if these Empires are not already buying the resource from the same third-party you are buying it to.
Transcendence Bonus: All that Glitters[]
Trait: Golden Dreams[]
- +5Money on Luxury Resource deposit
- +5Money on Strategic Resource deposit
Emblematic quarter: Meroe Pyramids[]
“These burial grounds receive donations of luxurious objects befitting the status of their dead leaders, stimulating nearby commerce.”
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Emblematic unit: Ta-Seti Archers[]
“Nubians are known to be expert bow handlers. In fact, the Egyptians even call Nubia “Ta-Seti” which meant “The Land of the Bow”.”
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City names[]
The names listed are default names, players can change their cities' names if they choose.
Kerma, Napata, Meroë, Miam, Buhen, Nuri, El-Kurru, Pachoras, Kawa, Sedeinga
- Since Nubians are an Ancient culture, the Nubians player's capital city will bear the first name on the city list.