Humankind
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Global Pollution popup

Pollution Pollution is a special late-game mechanic of Humankind. Beginning from the Industrial Era, certain Districts and Infrastructures will produce Pollution Pollution on a per Turn turn basis. Pollution will accumulate inside Territories and gradually impact its Districts and the Stability Stability of the contolling City. Each Empire contributes to Global Pollution based on their Pollution Pollution production per Turn turn in their Territories. Global Pollution impacts the whole map and reduces Food Food production and Stability Stability in Cities.

Sources of Pollution[]

The only way to produce Pollution Pollution is through District construction. Each District that pollutes, contributes to the Territory's Local Pollution. Industry Makers Quarters and Food Farmers Quarters don't produce Pollution Pollution on their own, but certain Infrastructures may provide them with polluting properties on top of extra bonuses. Emblematic Districts with the "count as" attribute will get the Pollution Pollution effects from Infrastructures based on their District type tag.

Districts[]

Infrastructures[]

District Pollution Infrastructure Era
On Industry Makers Quarter +2 Pollution Coal Plant Industrial Era
+1 Pollution Sawmill Industrial Era
+1 Pollution Factory Industrial Era
+1 Pollution Anti-Air Surveillance Contemporary Era
+2 Pollution Financial District Contemporary Era
+2 Pollution Quarrying Machinery Contemporary Era
+2 Pollution SAM Contemporary Era
+2 Pollution Automated Factory Contemporary Era
+2 Pollution Tech Park Contemporary Era
+2 Pollution Command Compound Contemporary Era
On Food Farmers Quarter +1 Pollution Industrial Silos Industrial Era
+2 Pollution Factory Farming Contemporary Era

Pollution Level[]

Pollution Pollution will gradually accumulate every Turn turn.

When the Global Pollution reaches the highest level (over 100k Pollution accumulated Global Pollution), it will trigger the Rending the world unfit for human life End Condition, forcing the game to end after the next Turn turn (Standard Speed).

Global Pollution
Pollution Level Effects Thresholds
Very Low Pollution
  • No effects on human life
0-45k accumulated Global Pollution
Low Pollution 45k-72k accumulated Global Pollution
High Pollution 72k-100k accumulated Global Pollution
Local Pollution
Pollution Level Effects Thresholds
Very Low Pollution
  • No effects
1-19 Pollution Pollution per Turn turn
Low Pollution 20-49 Pollution Pollution per Turn turn
High Pollution 50+ Pollution Pollution per Turn turn

Mitigating Pollution[]

Currently the only ways of reducing Global Pollution are:

Building Nature Reserves -3 Pollution Pollution

Planting Forest which will provide a -10 Pollution Pollution effect on the current per turn Pollution value for 2 Turn turn. After 2 Turn turn, the per turn Pollution increase will rise back to the pre-Forest level.


It's also possible to decrease amount of Pollution Pollution produced by a city. Fusion Reactor technology provides -50% Pollution Pollution, meaning more Pollution Pollution must be produced by territory to reach dangerous Pollution levels. Certain Infrastructures decrease amount of Pollution Pollution produced, summing additively to -90% Pollution Pollution produced on Industry Makers Quarters.

Pollution Pollution produced on Food Farmers Quarters is reduced -20% by the Sewage Treatment Plant. (Social Housing Technology)

Pollution

On Industry Makers Quarter

Pollution

On Train Station

Pollution

On Airport

Infrastructure Technology
-10% Pollution -1 Pollution Pollution -2 Pollution Pollution Hydroelectric Dam Power Lines
-20% Pollution -1 Pollution Pollution -2 Pollution Pollution Solar Farm Renewable Energy
-30% Pollution -1 Pollution Pollution -2 Pollution Pollution Wind Farm Renewable Energy
-30% Pollution -1 Pollution Pollution -2 Pollution Pollution Nuclear Plant Nuclear Fission
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