Humankind
Global Pollution popup

Global Pollution popup

Pollution is a special late-game mechanic of Humankind. Beginning from the Industrial Era, certain Districts and Infrastructures will produce Pollution on a per turn basis. Pollution will accumulate inside Territories and gradually impact its Districts and the Stability of the contolling City. Each Empire contributes to Global Pollution based on their Pollution production per turn in their Territories. Global Pollution impacts the whole map and reduces Food production and Stability in Cities.

Sources of Pollution[]

The only way to produce Pollution is through District construction. Each District that pollutes, contributes to the Territory's Local Pollution. Makers Quarters andFarmers Quarters don't produce Pollution on their own, but certain Infrastructures may provide them with polluting properties on top of extra bonuses. Emblematic Districts with the "count as" attribute will get the Pollution effects from Infrastructures based on their District type tag.

Districts[]

Infrastructures[]

District Pollution Infrastructure Era
On Makers Quarter +2 Coal Plant Industrial Era
+1 Sawmill Industrial Era
+1 Factory Industrial Era
+1 Anti-Air Surveillance Contemporary Era
+2 Financial District Contemporary Era
+2 Quarrying Machinery Contemporary Era
+2 SAM Contemporary Era
+2 Automated Factory Contemporary Era
+2 Tech Park Contemporary Era
+2 Command Compound Contemporary Era
On Farmers Quarter +1 Industrial Silos Industrial Era
+2 Factory Farming Contemporary Era

Pollution Level[]

Pollution will gradually accumulate every turn.

When the Global Pollution reaches the highest level (over 100k accumulated Global Pollution), it will trigger the Rending the world unfit for human life End Condition, forcing the game to end after the next turn (Standard Speed).

Global Pollution
Pollution Level Effects Thresholds
Very Low Pollution
  • No effects on human life
0-45k accumulated Global Pollution
Low Pollution 45k-72k accumulated Global Pollution
High Pollution 72k-100k accumulated Global Pollution
Local Pollution
Pollution Level Effects Thresholds
Very Low Pollution
  • No effects
1-19Pollution per turn
Low Pollution 20-49Pollution per turn
High Pollution 50+Pollution per turn

Mitigating Pollution[]

Currently the only ways of reducing Global Pollution are:

Building Nature Reserves -3Pollution

Planting Forest which will provide a -10Pollution effect on the current per turn Pollution value for 2turn. After 2turn, the per turn Pollution increase will rise back to the pre-Forest level.


It's also possible to decrease amount of Pollution produced by a city. Fusion Reactor technology provides -50%Pollution, meaning more Pollution must be produced by territory to reach dangerous Pollution levels. Certain Infrastructures decrease amount of Pollution produced, summing additively to -90%Pollution produced on Makers Quarters.

Pollution produced on Farmers Quarters is reduced -20% by the Sewage Treatment Plant. (Social Housing Technology)

Pollution

On Makers Quarter

Pollution

On Train Station

Pollution

On Airport

Infrastructure Technology
-10% -1Pollution -2Pollution Hydroelectric Dam Power Lines
-20% -1Pollution -2Pollution Solar Farm Renewable Energy
-30% -1Pollution -2Pollution Wind Farm Renewable Energy
-30% -1Pollution -2Pollution Nuclear Plant Nuclear Fission