The Research Quarter is a generic District, which is available in Cities after the player reached the Classical Era and researched the Philosophy technology.
Effects[]
Basic Effects[]
- Exploits Science from below and adjacent tiles
- +3Science
- +1Science per adjacent Research Quarter
- +1Researchers Slot on City or Outpost
- -10Stability
Infrastructure Effects[]
School (Education Family Level 1)
- +1Science on Research Quarters per adjacent Research Quarter
- +2Science on Research Quarter
University (Education Family Level 2)
- +1Science on Research Quarters per adjacent Research Quarter
- +3Science on Research Quarter
Academy (Education Family Level 3)
- +2Science on Research Quarters per adjacent Research Quarter
- +4Science on Research Quarter
Academy of Arts (Arts Family Level 1)
Technology Effects[]
Electricity - Coal Generators
Scientific Method - Standardized Units
- Modify Research Quarter Industry cost by -20%
Power Lines - Aluminium Smelting
Computing - Volunteer Computing
- +1Science on Regular District
Nuclear Fission - Uranium Radioisotopes
World-Wide Web - Internet Reselling
- +1Money on Regular District
World-Wide Web - Content Creation
Related Infrastructures[]
Following Infrastructures can be constructed once the City has at least 1Research Quarter:
Education Family[]



Arts Family[]

Emblematic Quarters acting as Research Quarters[]











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