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Though the Romans did indeed appreciate intangibles, I might be tempted to say that their most famous creation was their legions — which were very tangible indeed.~ When entering new Era with this culture
The Romans! I'm sure they'll be lovely neighbors. Don't let words like "expansionist" and "militarist" give you the wrong idea.~ When meeting this culture

The Romans are one of the cultures available in the Classical Era, with the Expansionist culture focus.

"Master engineers and soldiers, the Romans bind strong laws and hardy institutions into an enduring framework, tying the many provinces of their lands together."

Culture orientation[]

Expansionist cultures favor a gameplay orientation focused on Empire expansion, not necessarily through war.

These cultures gain extra Fame from Expansionist Era Stars for claiming Territories.

Affinity Action: Under One Banner[]

Can forcibly annex Territories occupied by other Empire's Outposts and Administrative Centers.

  • For annexing, you need to move an Army to stand on another Empire's Outpost or Administrative Center.
  • The process will take the Army a few turns, cost a sum of Money, and can be interrupted when someone attacking the annexing Army.
  • You cannot trigger multiple annexations at the same time, and will need to wait a few turns after each successful annexation before using this Affinity Action again.
  • Territories held by your Allies cannot be annexed.

Affinity Bonus: Ambition[]

Can always trespass due to Expansionist affinity.

  • That is, can actively trespass despite the Border Policy Treaty being at Closed Borders.
  • The trespassing Army will not suffer trespassing Health penalty anymore.
  • The "Trespassing" Grievance still applies to the trespassing Army.

Transcendence Bonus: Oath of Allegiance[]

+10Stability on City or Outpost.

Trait: Legion's Finest[]

  • +1 Unit slot available for each Army
  • +50% experience gain on Unit

Emblematic quarter: Triumphal Arch[]

“A monument to the wars the Romans have won, and the wars they are yet to win.”

Emblematic unit: Praetorian Guards[]

“Initially the bodyguards of generals, the praetorians have evolved from a strong military melee unit into a political force.”

Melee
Close-combat Unit.
Tactical Superiority
Grants bonus Combat Strength if at least one allied Unit is adjacent to this Unit's target.

City names[]

The names listed are default names, players can change their cities' names if they choose.

Roma, Capua, Ravenna, Mediolanum, Ostia, Londinium, Lugdunum, Caesaraugusta, Sirmium, Augusta Treverorum

  • The first new city found by this culture will use the first name on the city list.

Trivia[]


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