Humankind

The Ruins are demolished, ransacked, etc. district remaining's on a tile. They can be removed with a Constructible Action, which is available in Cities when one of their tile got damaged and become ruined.

Formation of Ruins[]

  • If the Independent People are not assimilated, annexed or become a client state within their lifespan, they will fall into ruin and disappear. Their City and its Districts will become Ruins.
  • By ransacking or bombing a Tile it will become a Ruin

Effects[]

  • Ruined Tiles are not exploitable, they not providing and FIMS.
  • Building on top of a Ruin reduces the Industry cost by 25%.
  • Building an Outpost on top of a Ruin is instantaneous.

Action: Clear Ruins[]

  • Clear Ruins and restart the exploitation of surrounding Tiles. (1)
    • This always cost a City a full Turn