Summary[]
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Scientist cultures favour a gameplay orientation focused on Science and research. These cultures gain extra Fame from Scientist Era Stars for discovering Technologies. |
Affinity Action: Collective Minds[]
Can set a City into "Collective Minds" mode.
- All the Industry and Money output of the City are converted into Science.
- The City will only produce Food and Science when this mode is activated.
- The action can be applied only one City at a time, with a 10turn cooldown.
- The mode lasts for at least 5turns until it can be deactivated.
Affinity Bonus: Foresight[]
+1 Era available to research.
- That is, can research the Technologies of the next Era.
Transcendence Bonus: Boundless Curiosity[]
+5%Science on City or Outpost.
Era Stars thresholds[]
Normal Science Star thresholds are:
- Ancient Era
- Classical Era and later
- research about 80% of available techs to unlock the bronze, silver and gold star
Available Era | 1stEra Star | 2ndEra Star | 3rdEra Star | AllEra Stars |
3 | 1 | 1 | 1 | 3 |
10 | 3 | 2 | 3 | 8 |
11 | 3 | 3 | 3 | 9 |
12 | 4 | 3 | 3 | 10 |
14 | 4 | 4 | 3 | 11 |
17 | 5 | 4 | 5 | 14 |
33 | 11 | 8 | 8 | 27 |
If playing as a Scientist Culture, then the Era Star thresholds will be:
- Ancient Era
- Classical Era and later
- research about 63% of available techs to unlock the bronze, silver and gold star (a different threshold since these cultures have access to 2 eras worth of tech)
Available Era | 1stEra Star | 2ndEra Star | 3rdEra Star | AllEra Stars |
22 | 5 | 4 | 5 | 14 |
24 | 6 | 4 | 5 | 15 |
Scientist Stars Tips[]
Build Research Quarters near Strategic resource extractors (+3Science).
Sign a Scientific Correspondence with a technologically ahead Empire.
May gain some Science through Science Osmosis, or even purchase a Technology with enough Money.
List of Scientist cultures[]
Ancient Era[]
Classical Era[]
Medieval Era[]
Early Modern Era[]
Industrial Era[]
Contemporary Era[]
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