Humankind
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Spy is a generic Units available in the Medieval Era, after researching War Summons technology.

Class and Specialty[]

Stealth Agents
Leverage Intel-gathering Unit that can engage in Stealth Actions when Concealed.
Disinformation
Can manipulate a City and create an Army Decoy after unlocking the Military Coordination Technology.
Infiltration
Can watch a foreign City, siphon a foreign District and track opposing Armies.

Unique Effects[]

Agents
Maximum buildable number of this Unit, is capt at the number of players present in the game for each Empire.

Upgrades and Replacements[]

Upgrades into[]

Culture Unit Era Technology Cost
All Spymaster Early Modern Era Supply Lines 1945
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