Thermonuclear Missile is a generic Air Unit available in the Contemporary Era.
Class and Specialty[]
- Missile
- Consumed to perform a single strike action on a distant target.
- Nuclear Device
- Detonates one turn after it is launched, creating nuclear fallout.
Unique Action[]
- Nuclear Strike
- Select a target for a Nuclear Strike. The Missiles will launch at the beginning of next turn. Silos can target only one objective each turn.
- Using this action will consume the Missile Unit.
- This action can only target Main Plazas and Administrative Centers.
- The Nuclear Strike will cause area damage to Districts and Units around the targeting tile.
- All the damaged tiles become Wasteland and devoid of yields. Even Luxury and Strategic Resource deposits will be destroyed.
- The Nuclear Strike can cause friendly fire and damage your own Units.
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