Unit Statuses are temporary effects that impact Units. They can be triggered by a choice made during a Narrative Event or be a natural consequence of a gameplay context. Statuses might last for a fixed number of Turns as is the case for Narrative Events, or be variable depending on a game context. Status effects always alter the attributes of the Unit on which they apply.
Traveling by rail, the steady clack of the tracks has a hypnotic effect on many of the Unit as they move towards their final destination.
Patrolling
This Unit is currently patrolling the surroundings of its attachment point. While patrolling, the Unit provides Vision over their Territory and adjacent Territories. It will also intercept enemy Units that attempt to perform air strikes in these Territories.
Positive
Name
Effect(s)
Ambition
This Army can trespass within other Empires' borders without being at War with them.
Aided by knowledgeable medics, the Unit is able to recover back to peak fighting fitness in record time. (+50% Health Regeneration)
Revered
The Empire's achievements are hailed across the world. The Unit enjoys rapid recovery as local peoples--allied or not--provide succour.
Studious
After every encounter every soldier still alive reflects deeply on the Battle, hastening their learning. (+50% experience)
Supplied
This Army is currently located in an allied Territory, and as such will regenerate its Health (+20 per Turn) and may also benefit from other abilities.
Swift
The Unit moves with a spring in its steps, temporarily able to cover greater distances than usual. (+1-2)
Vigilant
Keeping watch from a position of advantage, the Unit lends new confidence to surrounding forces.
Well-Equipped
With spare parts readily available, the Unit's military vehicles can be repaired in double-quick time should the need arise.
Negative
Name
Effect(s)
Blocking
This Unit is preventing enemy reserves from entering the Battle, but will take damage (-20 Health) at the start of its round if it stays put.
Whether it's fatigue or demoralized soldiers, the result is the same: this Unit is slow. (-1)
Lost At Sea
Your Army takes damage from rough waters every Turn until it is destroyed. Coastal ship (-100 Health), Navigator (-20 Health), Skilled Navigator (-15 Health)
Maimed
Recovery will be a difficult process for the maimed members of this Unit, and one only possible in friendly Territory. (-2)
Keen observers of local customs, Envoys also excel at showing off the best of home to their hosts. (+10%)
Decoy Army is deployed
This Unit is currently deploying a Decoy Army on the field.
Demilitarized Territory
Unit is currently in demilitarized Territory, allowing the initiator of the demilitarization to earn +1Leverage per Turn against the Empire that owns the Unit.
Infiltration in progress
This Army is currently infiltrating the targeted District.
Official Audience
A deferential approach gives Envoys the strongest occasion to make their case for closer ties. (+1Patronage)